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EM MICROELECTRONIC SWITCH GROUPのEM MICROELECTRONIC製品のマーキングコード一覧です。 マーキングコードは同じでも製品型番が異なるものもありますので外形、特性などをデータシートで比べることをおすすめします。 メーカーのwebサイトなど(web site,etc) EM MICROELECTRONIC マーキングコードリスト * , ** , *** , ****,_=date code,Lot No. etc. #=hfe rank. MARKINGCODE PART No.Grade etc. MAKER PACKAGENAME MAKERPACKAGE NAME PINCOUNT etc. ABAAorBA* V6300ASP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABABorBB* V6300BSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABACorBC* V6300CSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABADorBD* V6300DSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAEorBE* V6300ESP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAForBF* V6300FSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAGorBG* V6300GSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAHorBH* V6300HSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAIorBI* V6300ISP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAJorBJ* V6300JSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAKorBK* V6300KSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABALorBL* V6300LSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAMorBM* V6300MSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABANorBN* V6300NSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAOorBO* V6300OSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAPorBP* V6300PSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABAQorBQ* V6300QSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ABARorBR* V6300RSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAAorCA* V6301ASP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACABorCB* V6301BSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACACorCC* V6301CSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACADorCD* V6301DSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAEorCE* V6301ESP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAForCF* V6301FSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAGorCG* V6301GSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAHorCH* V6301HSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAIorCI* V6301ISP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAJorCJ* V6301JSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAKorCK* V6301KSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACALorCL* V6301LSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAMorCM* V6301MSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACANorCN* V6301NSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAOorCO* V6301OSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAPorCP* V6301PSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACAQorCQ* V6301QSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. ACARorCR* V6301RSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BA*orABAA V6300ASP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BB*orABAB V6300BSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BC*orABAC V6300CSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BD*orABAD V6300DSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BE*orABAE V6300ESP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BF*orABAF V6300FSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BG*orABAG V6300GSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BH*orABAH V6300HSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BI*orABAI V6300ISP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BJ*orABAJ V6300JSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BK*orABAK V6300KSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BL*orABAL V6300LSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BM*orABAM V6300MSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BN*orABAN V6300NSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BO*orABAO V6300OSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BP*orABAP V6300PSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BQ*orABAQ V6300QSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. BR*orABAR V6300RSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CA*orACAA V6301ASP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CB*orACAB V6301BSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CC*orACAC V6301CSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CD*orACAD V6301DSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CE*orACAE V6301ESP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CF*orACAF V6301FSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CG*orACAG V6301GSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CH*orACAH V6301HSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CI*orACAI V6301ISP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CJ*orACAJ V6301JSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CK*orACAK V6301KSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CL*orACAL V6301LSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CM*orACAM V6301MSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CN*orACAN V6301NSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CO*orACAO V6301OSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CP*orACAP V6301PSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CQ*orACAQ V6301QSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. CR*orACAR V6301RSP5B EM MICROELECTRONIC -SOT23 SOT23-5L 5 Ultra low power power on reset IC. リンク MARKING CODE一覧
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Kr-12 シューチェ Kerenoqie Kr-12 "Shjuche" 機体情報 機種 前線戦闘機/多目的戦闘機 運用者 アライド連合王国空軍ヴィアラチア空軍 など 製造者 ケレノキエ 初飛行 1690年14月32日 製造期間 1690年 - 1706年 運用期間 【運用期間】年 - 年 製造数 12,583機 機体諸元 目次 全長 【全長】m 機体史 設計 エンジン 装備 固定兵装 搭載兵装 アビオニクス 派生型 関連項目 全幅 【全幅】m 全高 【全高】m 翼面積 【翼面積】m 2 乗員 【乗員】名 空虚重量 【空虚重量】kg 戦闘重量 【戦闘重量】kg 最大離陸重量 【最大離陸重量】kg 離着陸方式 【離着陸方式】 装甲材質 【装甲材質】 装甲厚 【装甲厚】mm 機体寿命 【機体寿命】時間 機関諸元 エンジン ウストリア=エルミナーテ製ラフィツィアル2型ターボジェットエンジン1基 エンジン出力 2560kp×1基 最高速度 1,042km/h 巡航速度 820km/h 上昇能力 50m/s 実用上昇限度 15,400m 燃料 【燃料種類】【積載量】kL 航続距離 800km/h時1,200km フェリー航続距離 【航続距離】km 戦闘行動半径 【戦闘行動半径】km 機体史 Kr-12 シューチェ(頼 Kerenqie Kr-12 "Shjuche")はアライド連合王国のケレノキエが開発した第一世代ジェット戦闘機。要撃機型(Kr-12Sh)、多目的戦闘機型(Kr-12P)などが開発され、後継機であるKr-17が開発されるまで連合王国の空を護った傑作戦闘機。 設計 エンジン シャノワールから技術者とともにわたってきたターボジェットエンジンを解析し、ウストリア=エルミナーテが改良して開発したラフィツィアル2型ターボジェットエンジンを搭載している。このエンジンにより巡航速度は800㎞/h、最高速度に至っては1000㎞/hを超える性能となった。また、このエンジンのおかげで上昇率・高度限界が跳ね上がり、当時の主要な戦略爆撃機を容易に迎撃しうる性能となった。 装備 固定兵装 固定兵装(標準) 名称 基数 Nrz-336 10DL機関砲 4基 固定兵装(Kr-12Sh1) 名称 基数 Nrz-253M 17DL機関砲 2基 Nrz-336 10DL機関砲 2基 搭載兵装 搭載兵装(Kr-12P2) 名称 弾薬数 80DLロケット 100kg爆弾 4発 アビオニクス アビオニクス 名称 情報処理 【アビオニクス名】 射撃管制 【アビオニクス名】 探信儀 【アビオニクス名】 電子戦装備 【アビオニクス名】 補助装備 【アビオニクス名】 派生型 Kr-12A…初期生産型 Kr-12FPA…改良型 Kr-12Sh…要撃機型 Kr-12P…多目的戦闘機型 Kr-12R…偵察機型 関連項目
https://w.atwiki.jp/dow2jpmodwiki/pages/80.html
9105717Turrets are always available on defend missions, but if you bring the Locator Beacon you can deploy that many more. 9105718We Are Invincible 9105719Secure Imperial Shrines and you can equip the Rosarius, a wargear item that can make your entire strike force invulnerable for a brief time. 9105720Save the Rosarius for when you are perfectly set up to deal damage out to a particularly strong enemy. Go invulnerable and bring the pain! 9105721The Hive Fleet Spreads 9105722At the end of every campaign day, you receive updates on Tyranid activities from new missions spawning to sightings of poisonous spore clouds in the atmosphere. 9105723These events all contribute to the Infestation Rating of the planet, but holding Imperial Shrines will reduce the severity of these effects. 9105724Are You a Savior or a Warrior? 9105725Your campaign score and rank is the sum of two ratings Savior and Warrior. 9105726Kill enemy leaders and your Warrior rating soars. Defend strategic assets and your Savior rating goes up. 9105727But can you do both? 9105730Deploy defensive turrets in this area 9105731Shuriken Catapult 9105733Guide 9105734Signum Armor 9105737Get your squads to Captain Thule 9105738Level %1LEVEL% Orbiting %2PLANET% 9105739Level %1LEVEL% %2ACCOLADE% 9105740Click and target enemy 9105741Left-click to place. Left-click the bomb to detonate. 9105744Click to activate 9105745%1START% - %2END% of %3COUNT% 9105746Deploy another defensive turret here 9105747Save the Forge 9105748Planetary Infestation Unchanged 9105749Planetary Infestation +1 9105750Planetary Infestation +2 9105751Planetary Infestation +3 9105752Planetary Infestation +4 9105753Shrine Bonus Effect Reduced by 1 9105754Shrine Bonus Effect Reduced by 2 9105755Shrine Bonus Effect Reduced by 3 9105756Notice 9105757You have to stop searching in order to invite a friend to your party. 9105758Falcon Battle Tank 9105759Falcon Battle Tank 9105760Falcon Grav Tank 9105761Selection Panel 9105762The selection panel displays information about your currently selected squad. You can see your squads available abilities on this panel. 9105763Population Capacity 9105764You don t have enough Population capacity, or pop-cap, to build that unit. Each unit has a Population cost, which is refunded as your units are destroyed. 9105765You can increase your available pop-cap by securing points. 9105766Spend your Resources 9105767You have accumulated a large sum of resources. You should purchase new units or upgrades as you can afford them. A more powerful army will help you win the fight. 9105768Global abilities 9105769You can see your available global abilities in the global ability bar. Each race and hero comes with unique global abilities. 9105770Ork Waaagh! 9105771Orks earn Waaagh! by fighting, killing and dying. As they earn more Waaagh!, the Waaagh! meter fills up. Spend your Waaagh! points on the Orks global abilities. 9105772Eldar Psychic Might 9105773The Eldar earn Psychic Might through combat with their enemies. As they earn more Psychic Might their Psychic meter fills up. Spend your Psychic Might on the Eldar global abilities. 9105774Space Marine Zeal 9105775Space Marines earn Zeal by vanquishing their enemies. As they earn more Zeal the Zeal meter fills up. Zeal gives you access to the Space Marine s global abilities. 9105776Biomass 9105777Tyranids accumulate Biomass as they fight and consume their enemies. The amount of available Biomass is indicated by the Biomass meter. Biomass will give you access to the Tyranids global abilities. 9105778Synapse 9105779You have built a Tyranid synapse creature. Hormagaunt and Termagant squads will become more powerful under the influence of synapse creatures. Be sure to protect your synapse creatures when combating the enemy. 9105788Fires a burst of concentrated psy energy at a target 9105791Fires a burst of concentrated psy energy at a target 9105794Click to activate 9105797Armored vehicles defend this target. 9105798Large, heavily armored creatures are defending this target. 9105799Troops with anti-armor weapons defend this target. 9105800Creatures capable of damaging heavy armor defend this target. 9105801Mortar and mobile artillery troops defend this target. 9105802Hive creatures capable of launching spore mines defend this target. 9105803Elite hand-to-hand combat troops defend this target. 9105804Elite hive creatures expert in hand-to-hand combat defend this target. 9105805Elite ranged combat troops defend this target. 9105806Hive creatures with powerful ranged weapons defend this target. 9105807Large numbers of light infantry defend this target. 9105808Swarms of Gaunts and other hive creatures defend this target. 9105809The enemy has deployed turrets to defend this target. 9105810Scans indicate the presence of hive nodes -- Tyranid biological turrets. 9105811Savior 9105812Warrior 9105813How to gain %1ACCOLADE_TYPE% points 9105814Earn a Resilience star 9105815Secure a territory 9105816Collect an item of Wargear 9105817Hold a Strategic Asset (each day) 9105818Let a Defend Mission expire 9105819Killing an enemy unit 9105820Let an assassinate mission expire 9105821Earn a Fury star 9105822Earn a Speed star 9105823After the vigil of St. Claire, brother Adrien once again proved his indomitable resolve defending the Shrine of the Martyred Host though his body was crippled beyond recognition. Honored with installation into the sarcophagus of a Dreadnought and wielding this assault cannon, many a foe has fallen to his might throughout the ages. 9105824Only in battle is the Space Marine made whole and his purpose made manifest; only battle can wake the dreadnought from slumber to wage war anew for the chapter. -- so read the engravings in this mighty weapon s housing. 9105825Every Assault Cannon for the Tactical Dreadnought Armor is the pinnacle of Imperial technology lovingly maintained by the chapter’s Techmarines and only granted to the most deserving of warriors. This particular variant contains advanced gyro stabilizers that work in tandem with the Terminator armor to maintain perfect balance at all times. 9105826“Let those who would stand against my assault taste the wrath I shall reap upon them.” The words are gracefully inscribed on each of this assault cannon’s rotating barrels. As the barrels heat in battle, the words glow brilliantly. 9105827The mighty Gabriel Angelos is said to have carried this standard in battle against the traitor Isador Akios. The standard has come to represent triumph over adversity for the Blood Ravens. 9105828The feral population of Typhon has always lived in constant warfare with the Orks. This conflict has long bred able and hardy warriors for the Blood Ravens. 9105829During the First Pacification of Hab Spire Legis, the Blood Ravens found evidence of a debased cult among the corrupt political machine of the ruling caste on Meridian. During the week-long engagement, the spire s Administratum complex was breached and evidence found of links to the Ruinous Powers. For their valor and aid, the governor awarded the chapter the planet’s standard. 9105830This banner celebrates the victories of Captain Davian Thule, and bears symbols of his victories on Vespa, Cadia and in the Catacombs of Kronus. 9105831First emblazoned atop Captain Angelos’ Rhino during the Tartarus Campaign, this banner bears his personal heraldry and has since seen countless battles and unending war. Once raised, it has never fallen. 9105832This standard was once carried by Azariah, a legendary Blood Raven whose origins, and final fate are clouded by mystery. This standard is a rare artifact that is only carried by the most favored of Blood Ravens. 9105833Blood Ravens Captain Gabriel Angelos used this pistol to slay the traitor Isador Akios, once his closest friend. Angelos discarded the weapon in disgust at the Ruinous Powers and the taint they bring to Man. His battle brothers recovered the weapon and returned it to the chapter armory. 9105834Veteran Sergeant Longinus spent weeks cut off from his squad in one of the many engagements on Thur’Abis Plateau. During the time, he accounted for countless Necron warrior deaths, tirelessly battling the Xenos until his position was located. After returning to the Blood Ravens stronghold on the planet, the Techmarines were taken aback by Longinus s refusal to part with his pistol his only companion during those dark days. 9105835Legend tells of the Raven Guard Primarch Corax leading a rebellion in the claustrophobic mines against the slavers of his barren homeworld. In those cramped spaces, even the smallest weapons needed to be able to punch through heavy armor. This pistol attempts to continue this tradition of resourcefulness. 9105836Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105837Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105838Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105839Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9105840First used by the Blood Ravens chapter in the defense of Ultima Mazus, this bolter uses specially modified ammunition dubbed Hellfire rounds. These replace the standard explosive charge of the bolter with acid, eating through flesh with terrifying speed. 9105841Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day. 9105842With his bolter held in one hand the other arm nothing but a bloody ruin Sergeant Corallis continued to fell Orks at an incredible pace. Inspired by his devotion and marksmanship, the Blood Ravens held firm that day. 9105843+%1SCORE_GAIN% 9105844-%1SCORE_LOSS% 9105845This Carnifex is a veritable behemoth, moving with a surrounding swarm of the lesser creatures. If you do not stop it, it will lay waste to our defenses and resources. Bring this monster down. 9105846This great Carnifex is a thundering terror that has destroyed anything that stood against it. You must strike against it, if the sector is to withstand the Hive. 9105847Eliminate the Carnifex 9105848This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. Kill it and the enemy will feel the loss 9105849This beast is among the most powerful of the Tyranid hive. The Imperial Guard is no match for this horror. You are our only hope for victory here. 9105850Deff Driva is our only link to Rippa-Splitta and the astronomic array. Do not let him escape. 9105851Gorwazza 9105852Deff Driva 9105853A brood of the aliens have infested this region and must be driven back. A Warrior beast leads this particular swarm. Eliminate him and his brood. 9105854Destroy the Tyranid Warrior 9105855Eliminate the Warrior Creature 9105856Exterminate the Warrior leading this infestation before the larger organisms follow. 9105857Deff Driva 9105858Looted Tank 9105859Looted Tank 9105860Click and target area 9105861Click and target area 9105864Wraithsword 9105867Wraithsword 9105868Level 2 Hive 9105873Power Coupling 9105874Capturing Victory points makes the opposing team s victory point counter go down. When their counter reaches 0, you win. 9105875This is the amount of Requisition you currently have. 9105876This is the amount of Requisition you get per minute. 9105877This is the amount of Power you currently have. 9105878This is the amount of Power you get per minute. 9105879This is the amount of population you have and the maximum you can have. 9105880Click and place in the game world or on units such as your commander and your units will move to the specified location. 9105881Click to select your Headquarters. Your HQ can produce new units. Double click to center your camera back at the HQ. 9105882And may we meet again at the Emperor s right side. 9105883And may we meet again at the side of the Emperor. 9105886Superior Dreadnought Plating 9105889Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105890Relic Dreadnought Plating 9105893Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105894Master-Crafted Dreadnought Plating 9105897Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105898Adamantine Sarcophagus of Heroes 9105901The sarcophagus of each Dreadnought was once home to a mighty warrior of the Chapter. Each time such a legend falls, the scorch marks of the conflict that penetrated the sarcophagus are lovingly cleaned away and the surface further reinforced to sustain the next Space Marine blessed to serve the Emperor in death. 9105902Barding of Mars 9105905Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105906Plating of the Risen Dead 9105909Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens. 9105910Tomb of Champions 9105913Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter s greatest champions to continue their service to the Emperor. 9105914Vault of Captain Trythos 9105917A year after the end of hostilities on Tartarus, Techmarine Brennan led a strike force back to that blighted world to recover the relics of the fallen Honorius Trythos. Despite massive damage, the great walker remained standing where the Blood Ravens had been forced to leave it. Its return to the chapter armory was cause for great celebration. 9105919Melee Resistance Aura 9105920Take half melee damage. 9105921Activate aura 9105923Godsplitter 9105932Set Rally Location 9105933Click and target area 9105934Click and target area 9105935Click and target area 9105936Click and target area 9105937Click and target area 9105938Click and target area 9105939Click and target area 9105940Click and target area 9105942Click and target area 9105943Click and target area 9105944Click and target area 9105945Click and target area 9105946Click and target area 9105947Click and target area 9105948Click and target area 9105949Click and target location 9105950Click and target location 9105951Click and target location 9105952Click and target location 9105953Click and target location 9105954Click and target location 9105955Click and target location 9105956Click to activate 9105957Click to activate 9105959Click to activate 9105960Click to activate 9105961Toggle On/Off 9105962Click to Activate 9105963Click to activate 9105964Click and target an enemy 9105965Click and target an enemy 9105966Toggle On/Off 9105967Click to activate 9105968Click and target enemy vehicle 9105973Ancient Ruins accessed. 9105974Astronomic Array activated. 9105975Click to activate 9105976Thunderhawk extraction imminent. 9105977Successfully survived the swarm. 9105978Click to activate 9105979Mek Badzappa Eliminated 9105980Click to activate 9105981First rise secured. 9105982Second rise secured. 9105983Kill the Hive Tyrant Alpha 9105984Hive Tyrant Alpha defeated. 9105985Kill off the Hive Tyrant Alpha to disrupt the Tyranids in the area. 9105987Click and target allied vehicle 9105988Repair damage done to an allied vehicle, walker, generator or turret. 9105989Teleport homer planted. 9105990Warp Throw 9105991Grants the Warp Throw ability which allows the Warlock to throw enemies from afar. 9105992Equip gauntlets 9105993Force Gauntlets 9105994Level 3 Webway Assembly 9105995Providence 9105996Increases the health of the Warlock and grants the Providence ability that when activated reduces ability cooldowns, increases energy regen and renders the Warlock invulnerable. 9105997Equip accessory 9105998Providence 9105999Click to activate 9106000Click to Activate 9106001Click to activate 9106002Click and target location 9106003Click and target location 9106004Toggle On/Off 9106005Argus City Gate Protected 9106006Tarantula Turrets Deployed 9106011Captain Thule Rescued 9106012A Squad of Nobs… 9106013Nob Squad 9106014Nob Squad 9106015Ork Sniper 9106016Click to activate 9106017Kommando Nob Boss 9106018Extraction Point Reached 9106019Brood Nests Destroyed 9106020Biosample Collected 9106021Hive Tyrant Killed 9106022Furious Charge 9106023Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9106025Furious Charge 9106026Click to cancel production. 9106027Dual Shuriken Catapult 9106028Mek Badzappa 9106030Fast infantry 9106031Light ranged infantry 9106032Jumping heavy melee squad 9106033Heavily armed suppression squad 9106034Artillery squad 9106035Light Infantry 9106036Ranged infantry 9106037Heavy ranged assault infantry 9106038Heavy melee assault infantry 9106039Melee walker vehicle 9106040Assault vehicle 9106041Armed transport vehicle 9106042Melee walker vehicle 9106043Melee Infantry 9106044Basic ranged infantry 9106045Waaagh!!! 9106046Waaagh temporarily boosts the speed, damage and defense of nearby Ork infantry. The more units using this ability together, the greater the effect. 9106047Activate aura 9106048Anti-armor platform 9106049Artillery platform 9106050Suppression platform 9106051God of War 9106052Light infantry 9106053Heavy melee infantry 9106054Quick-strike ranged infantry 9106055Light vehicle 9106056Assault vehicle 9106057Vehicle melee walker 9106058Stealthy ranged infantry 9106059Heavily armed suppression squad 9106060Elite melee squad 9106061Basic ranged infantry 9106062Basic melee infantry 9106064Left-click to revive your commander for a requisition cost. 9106065Grenade squad 9106066Anti-vehicle infantry 9106067Jumping melee squad 9106068Vehicle melee walker 9106069Assault vehicle 9106070Armed transport vehicle 9106071Monstrous creature 9106072Health 9106073Energy 9106074Orks 9106075Eldar 9106076Tyranids 9106077An Ork horde 9106078An Eldar war host 9106079A Tyranid swarm 9106080Communication Array 9106081Foundry 9106082Imperial Shrine 9106083Experience 9106084Reinforce 9106086Avatar Boss 9106087Even in death… 9106088Avatar of Khaine 9106089Avatar of Khaine 9106090God of War 9106092Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106096Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque… 9106097Capillary Towers 9106098Toxic Winds 9106099Spore Chimneys 9106100Reddening Skies 9106101Reclamation Pools 9106102Poisoned Skies 9106103Poisoned Waters 9106104Necrotizing Spores 9106105Magma Vents 9106106Livestock Slaughtered 9106107Ripper Swarms 9106108Vanguard Creature 9106109Madness and Heresy 9106110Mycetic Spore Impact 9106111Spore Mines 9106112Gargoyle Swarms 9106113Ripper Plague 9106114Pheromone Trails 9106115Hive Madness 9106116Hive Tyrant 9106117Carnifex Rampage 9106118Synaptic Spread 9106119on 9106120over 9106121%1EVENT% %2CONJUNCTIUON% %3PLANET% 9106122Tyranid Activity on %1PLANET% 9106123Tyranid rippers, highly aggressive worm-like creatures, are appearing in wilderness areas of %1PLANET%. 9106124A series of gruesome murders have been committed in one of %1PLANET% s major population centers. This is likely the work of an as-yet-unseen Tyranid vanguard creature. 9106125Herds of livestock have been found slaughtered across a large area of of %1PLANET%. The predators seem to match the Hormagaunt genotype. 9106126Clouds of spores have been detected in %1PLANET% s upper atmosphere. The actual Hive Fleet may not yet be in system, but its vanguard clearly is. 9106127Sudden outbursts of rage and madness have been reported from across %1PLANET%. This may be a symptom of the Hive Mind s approach. 9106128A large mycetic spore has fallen to %1PLANET% s surface, birthing a dangerous Tyranid brood. 9106129Toxins and spores have contaminated several of %1PLANET% s major reservoirs. Whole communities are dead or dying. 9106130Large toxic clouds are spreading through %1PLANET% s atmosphere as the Tyranids transform the planetary ecosystem.. 9106131Explosive plant growth has occured in several regions on %1PLANET%. Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet. 9106132Several of %1PLANET% s cities have come under assault from low-flying clouds of spore mines. 9106133Deadly flocks of flying predators matching the Tyranid Gargoyle genotype have appeared in %1PLANET% s skies. They have carried off man and beast alike. 9106134Veritable plagues of Tyranid rippers are emerging from underground burrows across %1PLANET%. 9106135Spore chimneys are appearing in %1PLANET% s populated areas, transforming the planet to suit the Tyranids. 9106136Large acidic lakes have sprouted in %1PLANET% s infected hinterland. These reclamation pools serve as a digestive system for the Tyranids, preparing the planet s biomass for consumption. 9106137A wave of Tyranid creatures are driving toward one of our strategic assets on %1PLANET%. They seem to be following some form of chemical trail left by a vanguard creature. 9106138Acidic rains and toxic winds are becoming the norm on %1PLANET%. Filter masks are being distributed but are in short supply. 9106139Large volcanic towers are appearing on %1PLANET%. These magma vents are spewing foul gasses into the atmosphere and sparking the growth of yet more plants for the hive to consume. 9106140Hive ships are descending into %1PLANET% s atmosphere in order to feed from the largest capillary towers. Unless they are stopped, the Tyranids will use this method to drain the planet dry. 9106141The psychic influence of the Hive Mind is spreading across %1PLANET%. Outbreaks of mass hysteria are becoming common. 9106142A Hive Tyrant has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it forms a hive. 9106143A Carnifex has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it lays waste to the area. 9106144A Zoanthrope has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it summons further beasts. 9106145Tyranid Activity on Calderis 9106146Tyranid Activity on Typhon 9106147Tyranid Activity on Meridian 9106148No matter the cost, you must destroy it. 9106149This is your doing, Commander. 9106150But this is no time to lower our guard. 9106151Thanks to you, the Blood Ravens still have their recruiting worlds and human life still thrives in the Aurelia sector. 9106152Thanks to you, the Blood Ravens live on as a Chapter and human life still thrives in the Aurelia sector. 9106153One final thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106154There is one last thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me. 9106155Commander one last thing, you may tell Captain Thule that the secrets of Cyrene die with me. 9106156You may tell Captain Thule that the secrets of Cyrene die with me. 9106161Assassin Unit 9106162Assault unit 9106163Click and target an enemy 9106164Explosive unit 9106165Explosive unit 9106166Heavy melee infantry 9106167Artillery unit 9106169Click and target enemy unit 9106171Creates a large psychic storm, disrupting and damaging enemies in a large radius 9106177Chapter s Fury 9106178Unlock Ability - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106179Ability Unlocked - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration. 9106180Larraman s Blessing 9106181After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106182After being revived in combat, Thaddeus cannot be harmed for 10 seconds. 9106183Accurate from Cover 9106184Gain increased accuracy when firing from cover, significantly raising the squad s damage output. 9106185Devastator Squad has increased accuracy when firing from cover, significantly raising damage output. 9106186Focus Mastery 9106187The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106188The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output. 9106189Battle Lust 9106190Avitus regains Energy for every enemy he kills. 9106191Avitus regains Energy for every enemy he kills. 9106194Steady in Cover 9106195Become immune to knockback from conventional attacks when in cover. (Special abilities may still cause knockback.) 9106196When in cover, the Devastator Squad is immune to knockback from conventional attacks. (Special abilities may still cause knockback.) 9106213Terminator Honors 9106214Gain the ability to equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106215Avitus may now equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor. 9106216Hail of Fury 9106217The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106218The assault cannon s already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc. 9106222Hardened Armor 9106223A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106224A Techmarine reinforces the Dreadnought s plating, making it more resilient to anti-vehicle / anti-armor weaponry. 9106228Venerable 9106229Davian Thule becomes a Venerable Dreadnought, a true legend of the Chapter. He inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106230Davian Thule is now a Venerable Dreadnought and inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage. 9106232Indomitable 9106233Gain a significant chance to instantly regain consciousness when incapacitated. When doing so, the Force Commander regains health and gains a brief speed and damage increase. 9106234The Force Commander may instantly regain consciousness when incapacitated. When doing so, he regains health and gains a brief speed and damage increase. 9106235Equip melee weapon 9106236Stunbomb 9106237Throw a stun grenade that disrupts and stuns enemy troops. 9106238Click and target area 9106241Enemies are well entrenched. Use grenades or other wargear to defeat cover. 9106242Enemies are vulnerable to hand-to-hand combat. 9106243The nature of the true enemy is as yet unknown. Do not over-specialize your weapon load out. 9106244Heavy ranged weaponry will aid in holding the city gate against Ork attackers. 9106245Badzappa is likely to deploy proximity mines and stikkbombz. Nimble units will be at an advantage. 9106246Target area has heavy brush. Flamers or explosives will be useful for clearing enemy cover. 9106247Expect very large numbers of hostile creatures. 9106248Some Orks have already reached the array. 9106249The hive has dense foliage and tight passes, and is thus prone to ambushes. Flamers and other short-range weapons will be effective. 9106250The hive contains heavy concentrations of explosive spore mines. 9106251Expect escape to be the hardest part of the battle. 9106252Eliminate Orks and Tyranids while they fight one another. 9106253The target area is heavily overrun. Keep your forces together to support one another. 9106254The target area contains many defensible structures. Use the cover they provide. 9106255Some Imperial Guard squads may still be holding out. 9106256The Ork force includes suppression teams, melee jump troops, and armored vehicles. Counter them with a diverse squad and wargear loadout. 9106257The target area includes several drop relays. Secure them to provide for fall-back points. 9106258Eldar raids often occur after a victory. 9106259Units must defend key points during this mission. 9106260Many brood hives are present in the target area. 9106261All squads eventually deploy. 9106262Orbital Command 9106263Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106264Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment. 9106265Orbital Barrage 9106266Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106267Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same. 9106268Twin Death Spinner 9106273Consume mass quantities! 9106274Tyranid Warrior 9106275Warrior 9106276Tyranicus Gladius 9106277Consume mass quantities! 9106278Tyranid Warrior with Barbed Strangler 9106279Warrior with Barbed Strangler 9106280Tyranicus Gladius 9106281Special Shoota 9106282Consume mass quantities! 9106283Tyranid Warrior with Venom Cannon 9106284Warrior with Venom Cannon 9106285Tyranicus Gladius 9106286Level 2 Teleporta Platform 9106290Kaboom! 9106291Trigger a massive explosion right under Kommando s feet, killing nearby foes and sending him flying (and severely damaged). 9106292Equip heavy bomb 9106298Stikkbombs 9106299Kaboom! 9106300Detonate a uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health. 9106302Click to activate 9106305Level 2 Teleporta Platform 9106307Boomgun 9106308Big powerful tank shot! 9106309Larraman s Blessing 9106310After being revived in combat, Tarkus cannot be harmed for several seconds. 9106311After being revived in combat, Tarkus cannot be harmed for several seconds. 9106312Barb Strangler 9106313Astartes MK Vb 9106314340 Damage 9106315Barbed Strangler 9106316Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. 9106317Equip weapon symbiote 9106318Show Subtitles 9106319Tankbusta Bomb 9106320Throw a bomb that sticks to wagons. Damages and disables vehicles. 9106321Throw stickybomb to damage and disable a vehicle 9106322Click and target enemy vehicle 9106326Abort Mission 9106327Yet the Blood Ravens endure, undaunted and unbroken. 9106328Predator here our weapons are silent. 9106329Predator immobilized. 9106330Delete Campaign? 9106331Are you sure you want to delete this campaign? 9106332Are you sure you want to delete this campaign? 9106337Waaagh Banner 9106338Boosts the speed, damage and defense of nearby Ork infantry. 9106339Waaagh! Banner 9106340Building 9106341Ancient Defender 9106342Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9106343Click to activate 9106344Ancient Defender 9106352%1ITEM% Added to Inventory 9106353Flamer 9106354Flamers 9106355Flamers are combat flamethrowers. They are excellent at defeating targets behind cover or in structures. Their high damage output is offset by their short range. Use cover or special abilities to approach your target. 9106356Blind Grenades 9106357Blind grenades stun enemies within their target area for a limited time. Stunned enemies cannot move or attack and so are highly vulnerable. Enemy commanders and troops in structures are susceptible to blind grenades. Vehicles are immune, however. 9106358Sniper Rifle 9106359Sniper Rifles 9106360Sniper rifles are long-range weapons. They inflict high damage on single units and can suppress other nearby targets, but have a slow rate of fire. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Powered Shot ability by doing so. 9106361Combat Shotgun 9106362Combat Shotguns 9106363Shotgun 9106364Shotguns 9106365Shotguns are short-range combat weapons. They inflict heavy damage and have a good chance of knocking targets out of cover. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Explosive Shot ability by doing so. 9106366Melta Bombs 9106367Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9106368Power Sword 9106369Power Swords 9106370Power swords are deadly close-combat weapons. Lethal force fields surround their blades making their strikes effective against all target types. 9106371Power Weapon 9106372Power Weapons 9106373Power weapons are deadly close-combat arms. Lethal force fields surround their blades making their strikes effective against all target types. 9106374Plasma Gun 9106375Plasma Guns 9106376Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they can damage all target types, making them viable in most every situation. They have a relatively slow rate of fire, however. 9106377Cluster Mines 9106378Cluster mines are explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant. 9106379Missile Launcher 9106380Missile Launchers 9106381Missile launchers are deadly anti-armor weapons. Although relatively slow-firing, only a few hits will destroy most vehicles. Missile-launchers are also effective against structures and the enemies within them. They are inaccurate against infantry but can disrupt grouped enemies. 9106382Plasma Pistol 9106383Plasma Pistols 9106384Plasma pistols are heavy side arms, firing small blasts of super-heated energy. They make close-combat units significantly more deadly, but are still relatively short ranged. 9106385Power Fist 9106386Power Fists 9106387Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. It is a slow weapon, however, making it a poor choice against masses of light infantry. 9106388Demolition Charges 9106389Demolition charges are heavy explosives designed to destroy structures and fortifications. Although deadly to infantry caught in their blast, they have long fuses, meaning most infantry can avoid the blast with ease. 9106390Remote Detonator 9106391Remote Detonators 9106392Remote detonation charges are very powerful explosives that must be planted in the ground. The charge can then be triggered from a distance, just when it will do the most damage. Remote charges are effective against all target types but take several seconds to plant. 9106393Terminator Armor 9106394Terminator Armors 9106395Terminator 9106396Terminators 9106397Terminator armor is a powerful relic of the chapter. Space Marines equipped with this armor become nearly unstoppable warriors. Terminators are immune to suppression, but can only equip specialized weapons. These include powerful storm bolters, thunder hammers and more. 9106398Power Axe 9106399Power Axes 9106400Power axes are the more brutal cousins of power swords. Slower to use, they inflict even deadlier strikes and can damage any target. 9106401Orbital Bombardment Beacon 9106402Orbital Bombardment 9106403The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Armageddon s bombard cannons. The energy pulse created by the strike briefly neutralizes gravity just before a salvo hits, giving targets just enough time to realize their death is upon them. 9106404Plasma Cannon 9106405Plasma Cannons 9106406Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter. 9106407Dreadnought Assault Cannon 9106408Dreadnought Assault Cannons 9106409Assault Cannon 9106410Assault Cannons 9106411The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought s mighty clawed arms, reducing its close-combat effectiveness. 9106412Heavy Flamer 9106413Heavy Flamers 9106414Heavy flamers are Terminator-issue combat flamethrowers. Like standard flamers, they are excellent at dealing with targets in cover or in structures. 9106415Thunder Hammer and Storm Shield 9106416Thunder Hammers and Storm Shields 9106417Thunder Hammer 9106418Thunder Hammers 9106419Storm Shield 9106420Storm Shields 9106421Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Paired with a storm shield, the hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9106422Two-Handed Thunder Hammer 9106423Two-Handed Thunder Hammers 9106424The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Only usable by the Force Commander, this power weapon can damage all targets. It precludes the use of any ranged weaponry, however. 9106425Terminator Assault Cannon 9106426Terminator Assault Cannons 9106427The Terminator assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9106428Drop Pods 9106429Drop Pod Beacon 9106430With the drop pod beacon equipped, the Strike Cruiser can launch additional drop pods to reinforce Space Marine squads in the field. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it. 9106431Cyclone Missile Launcher 9106432Cyclone Missile Launchers 9106433The Cyclone missile launcher is a rack of powerful missiles attached to the back of Terminator armor. The Cyclone can fire a devastating missile barrage, destroying most any target caught in the target area. 9106434Signum 9106435The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions. During a single deployment, you can call in one strike per secured Communication Array on the current planet. 9106436Locator Beacon 9106437Locator Beacons 9106438Tarantula Turrets 9106439The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. During a single deployment, you can call in one Tarantula per secured Foundry on the current planet. 9106440Rosarius 9106441The Rosarius allows you to render all your squads invulnerable for a brief time. During a single deployment, you can do so once per secured Imperial Shrine on the current planet. 9106442Dreadnought Unit Added 9106443Dreadnought 9106444Dreadnoughts 9106445A Dreadnought is a mighty combat walker piloted by a hero of the chapter sealed within its sarcophagus. The walker is very powerful in close combat and able to smash through obstacles. It is slow moving and vulnerable to missiles and other anti-armor weapons, however. 9106446Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9106447MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106448MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106449MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106450MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106451MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies. 9106452Originally wielded against Warboss Gorgutz during the Kronus Campaign, the war spirit within the chainsword is said to have a taste for Greenskin blood. Indeed, the weapon seems to sing with greater vigor when used against Orks. 9106453Originally wielded in the scourging of Radebe Prime, reports from the battle indicate an Assault Marine Sergeant leading the charge became imbued with a berserker rage. Each enemy felled seemed to bolster his resolve, driving the squad to retake a vital ammunition storage facility from the Orks. 9106454Consecrated first for the Ordo Xenos as proof against the alien, many Deathwatch Space Marines used this chainblade to slay the enemies of mankind. When the first Blood Raven to serve in that capacity Brother Trythos returned to Tartarus and subsequently died fighting the Eldar, the Inquisition gifted the sword to the chapter in his honor. 9106455This mighty weapon was once wielded by the legendary Azariah Vidya himself. Since then, the weapon has been used on Tartarus, Mono VII and Kronus its wielder always determined to continue the legacy of this magnificent chainblade. 9106456Named in honor of an Imperial Arbiter who served in the under-city of Meridian during the Harrington Spire riots of 777.M41, this shotgun was recovered from the ruins of the armory which Mencius had destroyed rather than see its contents fall into the mob s hands. 9106457The Ork submersible broke the surface of the waters behind Storm Reach, expecting to unleash its missile and marauding cargo on the unsuspecting town. Instead, the Greenskin craft became a death trap for all inside as Dreadnought Callum waded through the shallows to crush all inside. 9106458Venerable Dreadnought Adrien served the Emperor until his final end came against a legion of mutated cultists dedicated to the Plague Lord. 9106459The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine s advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan s mutated pilot. 9106460“The screams of the dying are the sound of victory, the acrid scent of burning is proof of your valor.” - Inscription on the muzzle guard of this flamer. 9106461Avitus then a relatively young battle brother used this flamer to burn the Black Chapel of Vespa to the ground after Davian Thule s victory over the Chaos witch Morgana there. 9106462MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106463MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106464MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106465MK IIIa ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings. 9106466Stun grenades that inflict no damage but can temporarily incapacitate most infantry units. 9106467“Those who wield the power of His chosen warriors would be blessed to feel but a minute portion of the eternal agony the Emperor endures for mankind,” decreed the Chaplain Elizur as he oversaw the creation of this powerful weapon. 9106468The design for this heavy bolter was inspired by the terrifying screams of an Eldar Banshee. The wailing sounds of this bolter are said to pierce the enemy’s very soul, and has caused enemies to break ranks in fear. 9106469Scores of xenos were cut down like chaff, but still they came. Bolts ripped through their lines as the Blood Ravens desperately held the line against their endless foe to protect their fallen sergeant. When the bulk of the second company arrived in response to the distress calls, the body of Sergeant Martinus remained untouched by alien claws, and the last remaining battle brother collapsed… still firing his heavy bolter. 9106470First deployed during the suppression of the Fales revolt at the end of M39, this heavy flamer is said to have consumed the traitorous Fales himself when Sergeant Lyons of the First Company led his famous raid behind enemy lines to the heart of the rebellion. 9106471Though scoured by flame and chipped by constant gunfire, the flawless craftsmanship of this Iron Halo keeps its protective powers strong. 9106472Owing to the chapter coloration and naming, many scribes and administrators in the Imperium falsely attribute the Blood Ravens founding chapter to be the Blood Angels. This is not made any clearer by the honorific names bestowed on some of the Blood Ravens oldest relics such as this Iron Halo. Some even whisper that these misleading names are intentional misdirection by the Blood Ravens themselves. 9106473“Yes, the Emperor protects, but I prefer to augment His divine grace with an energy field.” Attributed to former Captain Cappozius of the Lamenters Chapter, current status unknown after being sent on a crusade into the Maelstrom. 9106474Captain Davian Thule was awarded this great relic after successfully routing Chaos forces in the defense of Kasr Sonnen on Cadia. Captain Thule had deployed with elements of the Blood Ravens 4th Company to assist the Imperial forces already there. His experience in battle proved a valuable asset. 9106475Said to be forged under the supervision of the Blood Ravens "Great Father" lAzariah Vidya, this relic incorporates iconography of the Emperor, the planet Cyrene, and the chapter Librarium. 9106476This artifact of the earliest days of the Blood Ravens chapter was once reserved for the commander of the First Company. In more recent times, it has been awarded to commanders in high favor with the Chapter Master. 9106477Gilt in polished adamantium, this relic of the Balassu Crusade, evokes both the pride of victory in that long battle against the Eldar, and the drive to continue the battle in yet further reaches of space. 9106478Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106479Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry. 9106480Captain Kayvaan Shrike of the Raven Guard has been a critic of the Blood Ravens since the two chapters clashed over tactics during the Holst Crusade. Nevertheless, this jump pack was named in his honor after the decisive victory on that frozen world. 9106481A gift from Salamanders artificer Barrero received after the Second Armageddon War, this launcher fires customized missiles which include both melta and krak explosive charges in their warheads. 9106482Each missile loaded into the Sacred Lance receives benedictions of fury and accuracy. Its muzzle, never blackened despite constant use, is ringed with litanies of devotion and zeal. 9106483“Pity is the most dangerous of emotions. Vengeance is the purest. Let this lance ever be a reminder of this simple lesson.” So reads the inscription on this weapon. 9106484Let the fire in this weapon s core be eclipsed by the fury in its wielder s heart. so reads the artificer s seal stamped into the bottom of this weapon s grip. 9106485This powerful plasma cannon was once owned by the notorious Inquisitor Mattias Kuzminski. Many spies and traitors were vaporized in its wake when this weapon was used by his retinue. How this cannon ever left Kuzminski’s care is unknown. 9106486Originally crafted in the legendary forges of Mars, Chapter Librarians date this weapon to before M32 and all artificers who examine it are in awe of its near flawless construction. They claim that from its barrel is unleashed such power that it can only be likened to the manifestation of a star. 9106487M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106488M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106489M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106490M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles. 9106491Though many believe the assignment of a plasma weapon to be a dubious honor due to the fractious nature of the weapon, the cooling system of the Scourging Fury has ensured its many bearers are under far greater danger from the enemies of the Imperium than the gun itself. 9106492When the unusually heavily armored Orks on the ice world of Immir proved too numerous for slower firing Plasma Guns, Blood Raven artificers forged this unique weapon that unleashes especially superheated plasma at an increased rate of fire. 9106493Said to fire plasma of such heat it might crack the mantle of a world, this weapon bears its name in reference to the rumored purgation of the Dark Angels homeworld of Caliban. Members of that chapter look at this naming as an insult and have been heard to call for the Blood Ravens to suffer a similar "absolution." 9106494Sgt. Matiel of the Blood Ravens 3rd Company wielded this powerful Mk III ‘Sunfury’ pistol against Warboss Orkamungus’s horde during the Tartarus campaign. Battle records claim the Orks were unable to return fire when the muzzle flashes of this weapon hindered their vision. 9106495Trythios, first of the Blood Ravens to ever serve in the Inquisition s alien-hunting Deathwatch, took this plasma pistol with him when his service began. Since then, it as accompanied all Blood Ravens undertaking such service. 9106496This legendary plasma pistol has surfaced during countless engagements by the Blood Ravens. In every recorded use of the Herald, the battle lasted for many weeks often turning from a brief engagement to a protracted siege. Rumors persist that where the weapon is found war is soon to follow. 9106497From Elizur’s proclamation of victory “Pain is not the enemy. Pain is a reminder that we live on to better serve the Emperor of Mankind.” This suit of Power Armor is a testament to the truth of this proclamation, and is reputed to improve the wearer’s mental focus. 9106498The legendary temper of the Space Wolves inspired the name for this suit of power armor after two adepts of the Omnissiah dueled over who would earn the right to name their creation. 9106499After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance. 9106500The Blood Ravens charge was devastating. The Tau line crumbled as bolter and chainsword spilled the xenos’ lifeblood onto the grounds of Ores Tash n during the fighting on Kronus. Battle brother Mazus, however, shone above all others in righteous fury butchering the fleeing aliens en masse. 9106501This ancient suit last saw service at the peak of Hab Spire Venictus during the quelling of the Fortune Insurrection. As the towering city burned, the corrupt governor was cast down from a towering height. The Inquisition sealed the upper levels for a hundred years while servitors incanted endless rituals of purification. 9106502The names of every Blood Raven to wear this armor are written on the vambraces as a reminder of its mighty legacy. The most recent inscription bears the name of Sergeant Matiel, martyred on Tartarus during the final battle against the sorcerer Sindri. 9106503When Techmarine Martellus returned from his training on Mars, he brought a great gift of ornately crafted power armor. Though many in the chapter have tried, none have ever persuaded him to tell of how the secretive Techpriests of Mars came to reward the Blood Ravens with such a prize. 9106504“And lo, the heretic was brought down by fear. As the weak-minded cower under fire from our devastators, we stride forward undaunted into glorious combat.” Excerpt from the purity seals adorning this master-crafted power armor. 9106505Cold to the touch regardless of any heating, this power armor is said to have been forged following instructions from Iron Priest Bjorksten in the wake of the Purge of Kading Prime. 9106506Rogal Dorn was a master of building fortifications, and a legendary battlefield commander on the defense. When created, this armor was deemed a masterpiece of personal protection and named for the Primarch of the Imperial Fists Space Marines. 9106507Prayer strips sealed to this power armor by Reclusiarch Mikelus read "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers." 9106508Said to glow warmly on certain feast days, this power armor was worn by the Blood Raven Adrien when he defended the Abbey of St. Irene against the Black Legion. Suffering terrible wounds, Adrien fell into a deathlike state during which the abbey s holy sisters prayed over his body. Adrien arose during the vigil of Sister Claire, who would later become canoness of the Order of the Lost Rosetta. 9106509After the battle of Tarsis Ultra, Hive Fleet Leviathan continued to rampage onwards, tendrils reaching into star systems far beyond. Ultramarines later fighting a desperate last stand against the hordes were astounded to see a Blood Ravens strike cruiser enter orbit and deploy drop pods. Caught between two forces, the alien beasts were defeated. This suit of power armor was gifted to the Blood Ravens with blessings and litanies of holy fury against the Tyranids. 9106510“As his chainsword bit through the armor and flesh of the foul xenos, a nimbus of light radiated from him. All who remember the battle for Titans Gate recall his purity of spirit. But none can remember his name, even though the very spirit of the Emperor suffused him.” 9106511“Brothers, though the secrets of our great chapter’s past are still clouded and uncertain, we will forever be vigilant in our quest to both unearth hidden lore and to smite the foes of mankind in His name. Knowledge is power, Guard it well…” Chaplain Prathios of the Blood Ravens. 9106512The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor. 9106513Before it was lost, this Mk VII Power Armor was put on display during Blood Trials held by the Blood Ravens 3rd Company to inspire hopefuls with a symbol of what they might one day become should they prove worthy. 9106514Upon this armor is etched a record of each battle that took place during the Kronus Campaign. An Apothecary noted the etchings when tending to a fallen brother at the end of the bloody campaign and handed it over to Blood Ravens chaplains who blessed it as a chapter relic. 9106515Blood Ravens Techmarine Isaak Jordanos once endeavored to visit to the Space Wolves home world of Fenris. Rebuffed by the grim chapter, he was still impressed by the sight of their famed “Fang” fortress, visible even from orbit. He marveled at the glorious structure and set about to forge a great power axe in honor of both the mighty fortress and the legendary chapter that built it. 9106516For unknown reasons, Iron Priest Bjorksten of the Space Wolves briefly accompanied the Blood Ravens forces during the Exodite Purges of Kading Prime. After one bloody battle, the Iron Wolf looked on this power axe and called it a fine prize. 9106517The mighty hive beast lumbered forward under constant cannon fire from battle tanks. Undaunted, Assault Marine Sergeant Brand powered the engines on his jump pack, screamed a mighty prayer to the Emperor and launched himself at the beasts’ maw. Though he was instantly devoured, his courageous example led the defenders to hold fast, and an image of the creature was later emblazoned onto this axe. 9106518During the Tartarus Campaign, Blood Ravens Sgt. Tanthius witnessed Imperial Guardsman Ckrius display uncommon valor in the face of heresy and death. Tanthius commissioned the creation of this power sword in honor of those who fight with pure hearts to defend their home worlds. 9106519This mighty power sword was forged by the Techpriests of Mars soon after the Kronus Campaign. It commemorates the efforts of those Blood Ravens who secured the ancient technologies on that planet, including the tracking station at Pavonis Starport. 9106520Space Marines honored with the use of this powerfist are given a brief lesson in the prayer of activation for the energy field that courses around every such weapon for the Techmarines are never certain this one will remain activated through an extended campaign. 9106521After Blood Raven Trythios returned from service in the Deathwatch, few were the exploits that he would relate from his time in service of the Inquisition. One, however, was that of a Crimson Fists Space Marine and his endless valor. This mighty power fist was forged in honor of that chapter. 9106522“Seek not the mantle of the mighty, for we are bound forever in service to the Emperor and seek no renown. For us, there is only an eternity of war, and we revel in our chance to prove ourselves worthy of His respect.” Excerpt from the teachings of Chaplain Shedeur. 9106523“The foulness of its presence was palpable. We had been tasked with cleansing a small uprising, but now faced a vicious Genestealer that had devoured an entire encampment of Imperial Guard. My Deathwatch battle brother’s powerfist proved the end of the foul beast, caving in its skull with a satisfying crack.” This master-crafted powerfist crackles with energy to smite the Emperor’s foes. 9106524“We are united in purity of purpose brothers in more than any name or blood bond. We are the Space Marines of the Imperium, we are the gleaming blade in His fist. The shield that protects His works. Never shall we falter in our duty not just to the Imperium, but each other.” 9106525“There is no greater gift than glorious death in service to the Imperium of Man. To have your name recorded in the annals of the chapter is a boon that all aspire to.” 9106526“Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.” 9106527“While knowledge may be my greatest strength, when the battle comes to my sword, I shall be ready to unleash all fury upon the enemies of Man.” 9106528“Let each Space Marine remember that all were once but mewling babes, defenseless and small in an ancient and terrible galaxy. Every day that we fight as superhuman warriors without peer is a gift from the Emperor of Mankind, and we are forever in His debt.” 9106529“Though our strength is as great as the mighty bear, the Adeptus Astartes must also fight with the speed and grace of a panther. No foe shall outrun our fury, and no man, beast or alien can flee from our wrath.” 9106530“The Emperor guides my hand and protects my soul. We gird ourselves with faith and duty in His name. No alien, mutant or heretic can weather our assault. We shall not falter, nor fail in our determination. We are the last, greatest, hope for Aurelia.” 9106531Remember always those mighty sons of the Emperor, fathers to all our chapters. Remember that even in their number, treason took root. Remember that we still pay for that dark truth. 9106532“As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.” 9106533A large explosive charge linked to a remote activation device not fully understood by the Techpriests, this device nonetheless triggers correctly when the correct activation rune is depressed. 9106534Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106535Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106536Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106537Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106538Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service. 9106539This suit of scout armor incorporates the finest camo cloak, advanced targeting links and sound-dampening material. When Inquisitor Arken of the Ordo Xenos found himself beset by cultists at the night-planet Tenar Prime, his life was saved by a Blood Ravens scout assigned to the sector. The Angel of Silence was commissioned posthumously in honor of that unnamed scout, whose final fate was never recorded. 9106540Blessed by the most high-ranking Chaplains of the Blood Ravens, this armor was intended as a reward for Initiate Stefanus, a particularly promising recruit who served as a scout during the Kronus campaign. Before it could be presented, however, the armor was recalled to be studied by chapter Librarians. The reasons for this interest have never been revealed. 9106541Separated from his squad, Blood Ravens Scout Kuros once stalked an Eldar Ranger for days, waiting and marking its movements. On the third day, the xeno removed its helmet for the first time and drank water from a stream certain that none were nearby. Burning with hatred for the alien, the scout crept up silently and obliterated the Eldar’s skull with a single pull of his shotgun’s trigger. 9106542This Sniper Rifle has been passed down through the ages as a priceless relic of the Blood Ravens’ 10th company. Awarded to the pre-eminent marksmen of the chapter, this weapon was last recorded as won by Sergeant Pannell for eliminating a building Ork Waaagh! in the Aurelia Sector with one well-placed shot to a Big Mek’s power generator. The detonation destroyed the entire Greenskin leadership structure. 9106543This Terminus Rex-pattern storm bolter has undergone countless rounds of fine tuning in the chambers of Blood Ravens master artificer Nathaniel. It now fires with unparalleled precision and deadly force. 9106544After the end of the Macharian Heresy, the Blood Ravens Chapter Master had this and other key chapter weapons engraved with reminders to distrust those who would claim to bring an end to the eternal war for Mankind s survival. 9106545Dating to the pacification of the Macharian Heresy, this Storm Bolter bears two contrasting engravings "Glory be to the conqueror Macharius, unafraid of the darkness beyond the stars" proclaims one, while the other warns "Death is the only answer to those who would lead us away from the Emperor s light." 9106546Similar to the psychically impregnated rounds wielded by the Grey Knights and the Inquisition, this Storm Bolter’s ammunition receives extensive prayer and rituals of devotion to imbue each shot with a piece of the Emperor’s might. Brought into battle last by brother Hurios during the battle of Magna Bonum, this bolter brought constant death to the Orks assailing that space port. 9106547Chapter records indicate that this armor was lost some time after the terrible Gothic Campaign, having once been worn by legendary Blood Ravens Chapter Master, Azariah Vidya. Its rediscovery in Subsector Aurelia is regarded by chapter Librarians as a blessing from the Great Father himself. 9106548Official histories say this relic of the 5th Blood Ravens company was forged in honor of the righteous rage of the pure against the ruinous powers. Some whisper, however, that it is a nod to the sanguinary rage inherent in the chapter s gene-seed. 9106549Techmarine and Master Artificer Isaak Jordanos left many amazing relics to the Blood Ravens before his final voyage to Mars in 813.M40. Among the finest is this power fist, engraved with the his own motto "Vincit Veritas" 9106550Much of the relics the Blood Ravens found during the Kronus Campaign are now sealed deep within the Omnis Arcanum. This terminator powerfist was one of the relics recovered there and returned to service. It is said to have been clutching an ancient tome of terrible knowledge. Whatever its past, this mighty weapon has since destroyed countless foes of the chapter. 9106551The mighty terminators of the Deathwing stand as examples to all who bear the Crux Terminatus. Originally created in honor of the Dark Angels’ master of the first company, this relic of the Blood Ravens was thought lost millennia ago during the first pacification of Spire Legis on Meridian. 9106552Older even than the Terminator armor it sits within, this teleporter is among the very oldest relics of the Blood Ravens chapter. Many question how a device seeming to date back at least to the Great Crusade could be tied to a comparably young chapter. 9106553“The Techpriests and servitors began the ritual of teleportation, singing a sonorous chant of devotion to the Omnissiah. When the runes of activation were pressed, each battle brother felt as if their immortal soul was suddenly rent in two for a split second, hearing the distant whisper of voices at the back of their heads. Then they felt solid ground below them once more.” 9106554Bolstered by a newly forged link to the teleportation grid on the Strike Cruiser, the Terminators using this technology are able to transport themselves much further to strike the Emperor’s foes down. 9106555Every teleportation carries significant risk to the user, as it transports the squad through the Warp itself a terrifying experience that no human mind but a Space Marine’s could endure with any regularity. This version incorporates a litany of protection against the Warp making for a slightly easier transit. 9106556Fitted with a unique optimized power generator interface, this Terminator teleporter device is fully one quarter more efficient than comparable models, allowing the suit’s energy to be diverted to other tasks. The benefits of these savings were most famously demonstrated during the Blood Ravens purging of the space hulk Port Matthias. 9106557Astartes type IX Teleport Pack; Issued for Terminator Assault Squads, the teleport pack allows a Terminator to forgo the need to approach the enemy in a frontal assault. As if adding insult to injury, the already incredible power of a Terminator can be brought to full as it flanks the enemy near instantaneously. 9106558Recovered from the corpse of Sgt. Maximilian of the Blood Ravens 1st Company, these weapons both have his motto of "honor and fury" inscribed upon them. Maximilian was found pinned beneath the wreckage of a Chaos Defiler, surrounded by the now-brittle bones of a hundred daemonic spawn. 9106559The ceaseless duel between the Ork Warboss Gorblood and Watch Commander Tyrius of the Blood Ravens lasted for a full day and night. Both warriors bore scores of near-crippling injuries, but when the Greenskin’s great axe penetrated Tyrius’ shield; it also became trapped in the adamantine allowing Tyrius thunder hammer to deliver a mortal blow before the Blood Raven himself expired. 9106560This thunder hammer and storm shield were released from the chapter armories for the first time in millennia after the Blood Ravens defeat of Tau forces in the Kiwon Engagement. 9106561Named in honor of the First Captain of the Imperial Fists, this massive thunder hammer is said to have met with its namesake s scorn instead of his appreciation. "I remember them not from the rolls of the Index Astartes," Lyssander supposedly said of the Blood Ravens. 9106562When elements of the Blood Ravens second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen. Thule used this hammer to kill the sorcerer directing the horrors. 9106563Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens. 9106564Named for the mighty Imperial Fists’ primarch, Dorn’s retribution was consecrated in battle against the 12th Black Crusade as a Blood Ravens strike cruiser broke from the main Imperial fleet to engage and destroy a vessel of the Black Legion before returning to the line. Any reasoning for such a bold action was never reported. 9106565Banshee Exarch Armor - Common 9106566Banshee Exarch Armor - Common 9106567Banshee Exarch Armor - Common 9106568Guardian Armor - Epic 9106569Guardian Armor - Rare 9106570Cancel changes and return to Main Menu. 9106571Select your difficulty level. 9106572Create a custom Space Marine Chapter. 9106573Create a custom Ork Clan. 9106574Return to campaign selection. 9106575Create a custom Eldar Craftworld. 9106576Create a custom Tyranid Hive Fleet. 9106577Save your changes and return to Main Menu. 9106578Randomize the pattern, material and badge. 9106579Choose a badge to apply on your units. 9106580Choose custom material. 9106581Begin a new campaign. 9106582Apply a pattern to the material. 9106583Delete this saved campaign. 9106589Create a new Chapter, Craftworld, Hive Fleet, Clan or Warband and customize the appearance of your units. 9106590Delete the currently selected army. 9106591Select a saved custom army. 9106592Guardian Armor 9106593View the previous unit. 9106594Face weaker enemies, likely to fall under your blade. 9106595Stand against strong enemies battling with all their resolve. 9106596View the next unit. 9106597Go blow for blow against deadly enemies who will test your skill and resolve. 9106598Each shell fired from this weapon is a paean to the glory of the Emperor the roar of fury that destroys our enemies. The volume of fire expended each engagement is enough to keep a dozen munitions servitors engaged for a month, but that cost pales in comparison to the dead piled at the feet of the Dreadnought blessed to wield this Assault Cannon. 9106599This standard was first flown on the battlements of the Blood Ravens fortress Castellum Incorruptus on Kronus, after an orbital barrage purified the chapter’s landing zone in North Vandea. 9106600%1XP% XP 9106601The warriors entombed within Venerable Dreadnoughts are truly ancient, having served beyond death for thousands of years. To ease the pain of so many years, a venerable warrior is often allowed centuries of slumber before being called upon to take the field of battle for the chapter. 9106602This armor was forged to be proof against flame, and is named for the legendary lizard-like creatures of Vulcan home of the Salamanders chapter. 9106603Thought to be of a set with the similarly named power axe Eagle Talon , this plasma pistol was recovered on Balassu Primaris. As with its companion, this weapon bears the heraldry of the Doom Eagles chapter but was found far from any recorded activities of that chapter. 9106604Those Space Marines who forego the protection and position that come with their suit of Power Armor are rare, and often misunderstood. Many make the mistake of thinking these veterans to be “mere scouts” rather than warriors. Those same warriors are often amazed when their own lives are saved countless times by those whose valor they once questioned. 9106609Bolters 9106610Bolters are the basic infantry weapon of Space Marines. Firing self-propelled explosive rounds they are effective against infantry. 9106611Heavy Bolter 9106612Heavy Bolters 9106613Standard equipment for the Devastator Squad, the heavy bolter is a powerful weapon that suppresses infantry. The weapon requires setup time and has a limited firing arc, however. 9106614Bolt Pistol 9106615Bolt Pistols 9106616The standard sidearm for close-combat squads, the bolt pistol is a short range weapon that nevertheless gives the squad some punch as it closes to hand-to-hand range. 9106617Chainsword 9106618Chainswords 9106619The standard close-combat weapon for Space Marines, chainswords are effective at tearing into enemy infantry in close quarters. 9106620Frag Grenades 9106621Fragmentation Grenades 9106622Frag grenades are thrown explosives that are excellent against massed infantry, targets in cover, and infantry in structures. They detonate soon after impact, so enemies have little chance to escape the blast radius. 9106623Stimulant Kits 9106624Field issue stimulant kits heal Space Marines and revive incapacitated squad leaders near the user. They can keep a strike force healthy and combat worthy even when taking heavy enemy fire. 9106625Storm Bolter 9106626Storm Bolters 9106627The standard ranged weapon on Terminator armor, a storm bolter is essentially two bolters firing as one. Like its smaller cousin it is highly effective against infantry units, but unlike the standard bolter it is also viable against armored targets. 9106628Dreadnought Fist 9106629Dreadnought Fists 9106630Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9106631Bolter 9106635Click and target area 9106636Click an area then choose firing arc 9106637Click and target area 9106638Retrieve the Power Cell 9106639%1X% of %2Y% Foundries held on %3PLANET% 9106640%1XP% XP per 9106641%1PLANET% Foundries 9106642Click and target area 9106643Click an area then choose firing arc 9106644Click an area then choose firing arc 9106646Click an area then drag and click 9106647You are not in a party, select to form a party with your allies. 9106648Chapter Battle Standard 9106649Battle Standard 9106651The battle standard of the Blood Ravens Fourth Company celebrate that unit s most famous victories against the Word Bearers Traitor Marines on Kronus and against the Ork Archmarauder Boargurr on Tranthios III. 9106652Carnifex Purged 9106653Avatar Destroyed 9106654The Avatar and its war host are destroying anything in their path. They must be stopped or what few holdings we have left on Typhon will be lost 9106655Tyranid Warrior Destroyed 9106656Hive Tyrant Destroyed 9106657A Hive Tyrant leads an infestation with a goal to establish a major new hive. Exterminate the Hive Tyrant before it can nest. 9106658Carnifex Destroyed 9106659Hive Tyrant Eliminated 9106660Eliminating the Hive Tyrant will cause the Hive Fleet to recoil and leave legions of lesser creatures without leadership. You must destroy this monstrosity. 9106661Captain Thule Is Avenged 9106662The Warrior beast that you drove into the Badlands has resurfaced. Take this chance to strike back at the Tyranid enemy. 9106663Bonsesmasha Eliminated 9106664Opted to join party. Waiting for party host to accept request. 9106669Member of allied party. 9106670Stamina 9106671Ranged 9106672Strength 9106673Will 9106674Moved towards rendezvous point 9106675Rendezvous with Thule and the Initiates, located North of your current position. 9106676Rendezvous complete 9106677Area secured 9106678Ork flank threat eliminated 9106679Ruins investigated 9106680Ork assault defeated 9106681Ork threat destroyed 9106682Mine entrance sealed 9106683Settlement retaken 9106684Guard tower destroyed 9106685Drop zone secured 9106686Sergeant Avitus revived 9106687Argus Village defended 9106688Xenos threat eliminated 9106689Click Here 9106690A sign-in change has occurred, you will be taken back to the Main Menu when loading finishes. 9106691Eliminate Skykilla 9106692Skykilla Eliminated 9106693The Ork Skykilla has struck a critical target. We cannot let him raid with impunity, or Calderis is sure to fall. Eliminate Skykilla. 9106694Eliminate Gutrencha 9106695Gutrencha Killed 9106696A powerful Ork chieftain named Gutrencha is leading an assault. Eliminate this beast before he does more damage. 9106697Eliminate Bakstabba 9106698Bakstabba Eliminated 9106699Typhon is being ravaged by an Ork assassin called Bakstabba. If he continues unchecked, Typhon s defenses will start to crumble. Eliminate him. 9106700Destroy the Warp Spider Exarch 9106701Warp Spider Eliminated 9106702A substantial Eldar strike force is led by one of their so-called Warp Spiders. Eliminate him and uncover what you can of the Eldar plans on Typhon. 9106703Eliminate Ranger Nemarian 9106704Nemarian Eliminiated 9106705Ranger Nemerian leads the Eldar raiding party that threatens our supply lines between Typhon and Calderis. Neutralize him immediately. 9106706Gorwazza Killed 9106707Deff Driva Eliminated 9106708Blitzzagga Killed 9106709Rippa-Splitta Eliminated 9106710The Greenskin walker Rippa-Splitta is obsessed with technology. Destroy this alien walker, and recover the location of the astronomic array. 9106711Ravener Killed 9106712A powerful Ravener has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. The beast from a primary hive, one that could provide us with a valuable genetic sample. Kill it to locate the hive. 9106713Zoanthrope Purged 9106714Orbital sensors have located a powerful Tyranid Zoanthrope. Killing this beast will cause feedback and actually weaken the Hive Mind itself. 9106715Carnifex Purged 9106716Warrior Eliminated 9106717Tyranids are pushing into populated territory with amazing speed. Move in and exterminate this initial wave before larger organisms follow. 9106718Falcon Tank Destroyed 9106719The Falcon tank is increasing The Eldar s ability to threaten major outposts, and allows them to move quickly from target to target. Eliminate that vehicle. 9106720Wraithlord Destroyed 9106721A powerful Wraithlord walker is leading Eldar raids on Meridian. Strike it down before it escapes. 9106722Kill Warlock Aurian 9106723Warlock Aurian Killed 9106724A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. Eliminate Aurian, the Eldar Warlock leading the war host. 9106725Fire Prism Destroyed 9106726A powerful Eldar hovertank is leading alien attacks on Meridian. If these raids continue, planetary defenses could be seriously compromised. 9106727Lictor Killed 9106728A Tyranid Lictor has been stalking the habblocks for weeks. Now, a massive infestation has followed in its wake, claiming countless more lives. Eliminate this killer. 9106729Destroy the Ravener 9106730Ravener Destroyed 9106731The Tyranid swarm has outflanked the Imperial Guard lines. Eliminate the snake-like Ravener leading the brood. 9106732Destroy the Carnifex 9106733Carnifex Destroyed 9106734A massive Carnifex is tearing through Meridian s undermined defenses. Destroy it or the whole spire will be overrun in a matter of days. 9106735Kill Farseer Idranel 9106736Farseer Defeated 9106737Farseer Escapes! 9106738The Eldar witch Idranel has revealed herself at last. Eliminate her before she escapes. 9106739Hive Tyrant Eliminated 9106740Hive Tyrant Destroyed 9106741Hive Tyrant Purged 9106742The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9106743The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. Strike down this Tyrant, and the hive mind will suffer. 9106744A powerful Tyranid Ravener has been leading a brood into the region. This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses. 9106745%1BOSS% Killed 9106746%1BOSS % Destroyed 9106747%1BOSS % Purged 9106748%1BOSS % Eliminated 9106749%1BOSS % Defeated 9106750%1BOSS % Repelled 9106751The Tyranid Hive Mind coordinates its countless drones through the Zoanthrope, a beast of awesome psychic might. Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9106752A Tyranid swarm has emerged from the deep jungle and pushed into a high-value area, following a path laid by a Lictor. Seek out and destroy this creature. 9106753Death-Whisper 9106754Gorwazza 9106755Brood Warrior 9106756Warrior Beast 9106757Lictor 9106758Mantis-Killer 9106759Slither-Slasher 9106760Rippa-Splitta 9106761Deff Driva 9106762Aurian 9106763Idranel 9106764Nemerian 9106765Mek Blitzzagga 9106766Mek Badzappa 9106767Veldoran 9106768Kaylith 9106769Avatar of Khaine 9106770Moriel 9106771Fire Prism 9106772Falcon Tank 9106773Bonesmasha 9106774Brood Tyrant 9106775Tyrant Beast 9106776Hive Tyrant 9106783Click and target area 9106785Flesh Over Steel 9106786A powerful strike from the power fist temporarily immobilizes the vehicle. 9106795Rage of Angels 9106796MKXa - Rending Pattern 9106797Terminator Assault Cannon 9106798Storm of Purity 9106799MKXa - Rending Pattern 9106800Terminator Assault Cannon 9106801About the Unit Info Panel 9106802Refrain of the Crusader 9106808Hellfire Pistol 9106809Bolt Pistol 9106811The oversized ammunition used in this bolt pistol means less shots per clip, but the extra damage inflicted by the hellfire rounds make this weapon prized among assault troops. 9106812Herald of the Coming Doom 9106813Bolt Pistol 9106815While the fighting against the Imperial Guard on Kronus is something the chapter and the Imperium as a whole would rather forget, a fragment of a journal from the 102nd company of the 1st Kronus Liberators was found detailing a bolt pistol with a distinctive report the writer called the “sound of doom itself stalking our men.” 9106816Ork-Killer 9106817Bolt Pistol 9106819Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand. 9106820Pistol of Baal 9106821Bolt Pistol 9106823The crimson teardrop icon of the Blood Angels chapter is carved into the grip of this Mk III bolt pistol. Blood Raven armorers claim this dates from a ceremonial exchange of arms between the two chapters in M37. Blood Angel archivists have no records of any such exchange. 9106825Singned into with an offline profile. Unabled to access any online or multiplayer features. 9106826You are not signed into a profile. 9106829Guardian of Faith 9106832Bolter 9106838Awarded to the Blood Ravens after the defense of the Damocles Cluster, this Goodwyn-De az-pattern bolter bears sigils of the chapter and the Sisters of Battle. 9106839Stalker Boltgun 9106842Bolter 9106848Most Stalker-pattern bolters are found among the Ultramarines and their respected successor chapters. This Stalker came to the Blood Ravens after Captain Armand led a chapter detachment to help liberate the Sabbat Worlds. 9106849Unforgiving Truth 9106852Bolter 9106858Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor s holy truth, which destroys all lies. Some whisper, however, that the weapon s true name is "Unforgivable Truth". 9106859Black Rage 9106861Chainsword 9106863Removes All Health Regeneration 9106865Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9106866Blade of Ulyus 9106868Chainsword 9106870Removes All Health Regeneration 9106872In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword. 9106873Flesh Tearer s Pride 9106875Chainsword 9106877Removes All Health Regeneration 9106879A Blood Angels’ successor chapter, the Flesh Tearers bear the distinction of being supposedly one of the only chapters to make an Ork horde retreat from the field of battle. After witnessing this in the Third Battle for Armageddon, the Blood Ravens decorated this chainsword with the chapter’s heraldry. 9106880Snarl of the Wolf 9106882Chainsword 9106884Removes All Health Regeneration 9106886Said to growl like a hungry wolf, this chainsword first saw service during the Cleansing of Jameson Reach. This mission of the Blood Ravens 3rd Company took them to the edge of the Maelstrom, to reclaim a world emergent from the region s warp storms after millennia of isolation. 9106887Coward s Pardon 9106888Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106889Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106891Combat Shotgun 9106893Adds 4 slot items 9106895Takes the first 4 slot items away 9106896The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts. 9106897Executioner s Mercy 9106898Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106899Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106901Combat Shotgun 9106903Adds 4 slot items 9106905Takes the first 4 slot items away 9106906The most bloodthirsty warriors recruited from the planet Typhon have traditionally been inducted into a close-quarters role and equipped with Combat Shotguns. Hearkening to Chaplain Shedur’s teachings, this weapon has delivered the merciful end of life to countless foes in the hands of skilled Scout Marines. 9106907Initiate s Lesson of Strength 9106908Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106909Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106911Combat Shotgun 9106913Adds 4 slot items 9106915Takes the first 4 slot items away 9106916This weapon gained its name after a squad of Scout initiates, under the leadership of Cyrus, used shotguns and infiltration techniques to ambush and eliminate six Devastator squads during a training regimen on Brackman s Demise. 9106917Hand of Trythos 9106918Dreadnought Claws 9106919+2 to Strength Combat Discipline 9106920When Honorius Trythos, Dreadnought of the Blood Ravens 3rd company, met his end on Tartarus, much of the walker was lost to the chaos of battle. Still, this ancient and potent claw made its return to the chapter armories on the back of Techmarine Brennan. 9106921Fist of the Venerated Dead 9106922Dreadnought Claws 9106923+2 to Strength Combat Discipline 9106924Consignment to the metal tomb of a dreadnought might be thought of as punishment to some, but the chance to serve the Emperor after death means that only the most worthy are given this honor. 9106925Purging Benediction 9106926Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106927Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106928Flamer 9106933Adds 4 slot items 9106935Takes the first 4 slot items away 9106936“In their fiery death, the true colors of His mercy is shown to the debased mutant. For here, it is granted an end to the suffering of life and an end to the pain of living away from the Emperor’s light.” Benediction of Chaplain Shedur. 9106937Pyre of the Witch 9106938Grants the ability, with Weapon Utility Training upgrade on Cyrus 9106939Removes the ability, with Weapon Utility Training upgrade on Cyrus 9106940Flamer 9106945Adds 4 slot items 9106947Takes the first 4 slot items away 9106948After St. Claire became a Canoness of the Order of the Lost Rosetta, the Blood Ravens once again gained a boon from the Sisters of Battle as they fought side by side in the Second Purification of Vespa. Half of the planet was put to the flame, and this master-crafted flamer gifted to the Blood Ravens after the fighting ended. 9106949Bringer of Devastation 9106950Heavy Bolter 9106954The Blood Ravens 9th Company has the chapter s heaviest concentration of Devastator Squads and this ancient Mk IIId heavy bolter has a place of honor in their armory. It last saw service during the Rahe Pacification. 9106955Chant of Victory 9106956Heavy Bolter 9106957No Setup Time 9106958Reduced Weapon Range 9106960Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad who all imitated the practice after seeing his feats of marksmanship with this heavy bolter. 9106961Merciful Extermination of Sin
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【配線】皆の愛機の中を晒してね Part32【エアフロ】 14 名前:Socket774[sage] 投稿日:2007/12/22(土) 20 01 23 ID qW4wQQpZ 構成変更したのせ晒し直し 【CPU】QX9650 【クーラー】Ultra120ex 【M/B】Maximus Formula SE 【Mem】TX1200QLJ-2GK 【HDD】WD1500AHFD×1 ST3320620AS×2 【VGA】WinFast PX8800 GTX TDH 【サウンド】SB-XFI-XGF 【光学ドライブ】GSA-H62N 【ケース】P180 【電源】EIN720AWT-JC 昨日入れ替えたので、まだカオスな状態です orz 33 名前:Socket774[sage] 投稿日:2007/12/23(日) 00 21 49 ID akgpPZgb 【CPU】 E4300@3GHz 【クーラー】 無限 【M/B】 DFI X38-T2R 【Mem】 PQI DDR2-800 1GB*2 【HDD】 HGST SAS 15000rpm 36GB の奴 HP 10000rpm 36GB SeagateOEM品 WD Raptor WD360GD-FLC0 MAXTOR 160GB 【VGA】 Sapphire RadeonHD3850 【サウンド】 ONKYO SE-200PCI 【光学ドライブ】 Liteonの安いSATA接続 【PCI】 スロット用クーラー、PROMISE TX2650 【ケース】 Antec SOLO 【電源】 Seasonic 600HM 38 名前:Socket774[sage] 投稿日:2007/12/23(日) 10 43 11 ID 21lV3Qtz 【CPU】 QX9650@4.5 【クーラー】 戯画水冷ベースにBlack Ice Pro2 【M/B】 X38-DQ6 【Mem】 KHX8500D2K2/2G@1200 【HDD】 ST3500630AS*2 RAID-0 【VGA】 SAPPHIRE HD3870@875/1200 CrossFire 【サウンド】 XFI-XGF 【光学ドライブ】 DVR-A12J 【PCI】 使えねー 【ケース】 AURORA 【電源】 Abee Extremer E-1200EA 55 名前:Socket774[sage] 投稿日:2007/12/23(日) 18 33 43 ID 2tGVxthg サブPC作ったので貼り 【CPU】 Pentium DC E2200@2.2GHz 【クーラー】付属 【M/B】GA-945GCM-S2L 【Mem】DDR2-800 1GB*2 【HDD】HDS721616PLA380 160GB HDP725032GLA360 320GB HDP725050GLA360 500GB 【ケース】1822A-P 【電源】TK-945TX-JB 450W それと、皆様に聞きたいことが この4ピンのコネクタとピンを買ってきたのですが 電源ちょん切って この4芯で延長しても良いのでしょうか。 良いのなら配線がもの凄くすっきりするような気がするのですが 82 名前:Socket774[sage] 投稿日:2007/12/24(月) 00 00 29 ID 2tGVxthg とりあえずケーブルの短縮だけしてみた before after 当社比40%すっきり 65 名前:Socket774[sage] 投稿日:2007/12/23(日) 20 12 47 ID 5+7FohwX 中古で小さいケースを格安で手にいれたんで余ったパーツで組んでみたぉ 余ってるクーラーは大型のしかなかったから仕方なくリテール。 シルバーにブラックの光学ドライブがむしろカッコイイ。 69 名前:Socket774[sage] 投稿日:2007/12/23(日) 21 00 46 ID q5ochScL 【CPU】Intel Core2Quad Q6600@3.6G 【クーラー】Thermalright Ultra-120 eXtreme+ZALMAN ZM-F3BL 120mm 【Mem】Crucial Ballistix Tracer DDR2-1066 【M/B】ASUS Maximus Formula SE NB HR-05 IFX+Zaward Gofl 80mm LEDFan SB Thermalright HR-05 SLI/IFX MOS-FET Thermalright HR-09U TYPE2&HR-09S TYPE2 【VGA】】PowerColor Radeon HD3870/512MB+ThermalTake DuOrb 【サウンド】Sound Blaster X-Fi Platinum Fatal1ty Champion Series 【光学】Pioneer DVR-108BK 【FDD】MITSUMI FA404M(B) 【HDD】WesternDigital RaptorX WD1500AHFD*2(RAID0) HGST HDT722525DLAT80*1 【電源】ENERMAX EIN650AWT-JC 【ケース】Windy ALTIUM FC500 SuperHybrid 【FAN】Scythe 鎌風の風 120mm LED*2 【FANコン】ZALMAN ZM-MFC2/V2JP /CoolerMaster Musketeer2 【PCI】 Canopus MTVX2005 【PCIEX】 玄人思考 GBE-PCIe すべてThermalright化してやろうと思い大学の帰り HR-03 GT買いに行きましたが、3スロット使う事に気が付いて結局DuOrbにしてしまった。 来月頭にはQX9650飛び越えてQX9770ESが飛んで来るんで メモリーも変えてHR-07付けてやろうと思う。 ケースに穴を開けたけど分かりますかねえ。。。 71 名前:ドクペ ◆PepperBG0. [sage] 投稿日:2007/12/23(日) 21 42 09 ID mE4Cz5vC Dominator衝動買い。 前スレで晒したばかりだが・・・ 【CPU】 C2D E6420@3.2GHz 【クーラー】AeroCool Dominator 【M/B】 abit IX38 QuadGT 【Mem】 JetRam DDR2-800 2GB*2 【HDD】 WD360ADFD*2 RAID0/WD5000AAKS/WD2500JS/WD5000AACS 【VGA】 Radeon HD2900XT+HD2900ProXT化 CF@C830Mhz M950Mhz 【サウンド】Sound Blaster X-Fi XtremeGamer 【光学ドライブ】 Pioneer DVR-112D 【ケース】 SilverStone TJ-09 【電源】Silverstone SST-ST75ZF before after ノースがヤバイかも… もうクーラー外したくない… オマケ NH-U12P 95 名前:Socket774[sage] 投稿日:2007/12/24(月) 12 37 08 ID Zn62KsYd 【CPU】北森2.8c 【クーラー】リテール 【M/B】ECS 661FX-M 【Mem】ノーブラ DDR-2700 512x2 【HDD】SATA 250G 【VGA】Radeon X1300XT(AGP) 【サウンド】オンボ 【キャプチャ】なし 【光学ドライブ】バッファローのハイパーマルチ 【PCI】なし 【ケース】不明のスリムケース 【電源】不明のSFX350W 98 名前:Socket774[sage] 投稿日:2007/12/24(月) 13 10 50 ID SevwAULK 目の保養に 【CPU】Pentium4 2.4B Ghz 【クーラー】リテール 【M/B】MSI 865GM2-LS 【Mem】VDATA 512MB*2 【HDD】WD400JD WD3200AAKS 【VGA】ASUS GeforceFX5200 【サウンド】オンボ 【キャプチャ】MTV2004 【光学ドライブ】Aopenの 56倍速CDドライブ 【PCI】IEEE1394 スロット梅 【ケース】ノーブランド? 【電源】 CoRE-400-2006aut(ジャンク \980) じゃんぱらのベアボーンに付け加えたもの。 ML115を壊したので、次代への中継ぎ ジャングルだけれど気にしない 99 名前:Socket774[sage] 投稿日:2007/12/24(月) 13 46 44 ID N2vPHmQ8 【CPU】 E4300 【クーラー】 バネッサ-L 【M/B】 変態DUAL 【Mem】 寒村512*2 【HDD】 i-ram 4G*2と日立の160G,80G 【VGA】 GF MX400 【光学ドライブ】 LGとPIONEERの古いやつ 【ケース】 STACKER 【電源】ENERMAXとACアダプタ i-ram2枚使いだけどRAID組んでいない。セカンドPCがi-ramを認識 しなくなった為追加。 普段はHDDも光学ドライブもつなげていない。 106 名前:Socket774[sage] 投稿日:2007/12/24(月) 15 28 07 ID 9Xj31CJ5 【CPU】E6300 【クーラー】NINJA Plus Rev.B 【M/B】GA-P35-DQ6 【Mem】ELPIDA純正 DDR2-800 2GB*2 【HDD】WD15000ADFD + T7K500 500GB*3 【VGA】Galaxy 8800GT 512MB 【サウンド】FIREFACE400 【光学ドライブ】AD-7173S 【PCI】GV-MVP/GX2W 【ケース】AS Enclosure M5 【電源】KT-1000EAJ うるさいPCに耐えられなくて静音ケースにしたけど、全然変わらなかった。 電源以外になにか改善点あればどんどん指摘をくださいな。 114 名前:38[sage] 投稿日:2007/12/24(月) 17 05 42 ID Uh9pRf0Z 【CPU】 E6850@4.0 【クーラー】 戯画水冷 【M/B】 P35-DQ6 【Mem】 TX800QLJ-2GK @1066 【HDD】 ST3320620AS*4 RAID-0 【VGA】 WinFast PX8800 GTX TDH eVGA KO ACS3化 @651/1000 【サウンド】 200PCI 【光学ドライブ】 DVR-A11J 【ケース】 AURORA 【電源】 恵安KT-1200GTS サブ機を掃除したので晒してみた 127 名前:Socket774[sage] 投稿日:2007/12/24(月) 22 08 08 ID yfBPiYN+ 【CPU】 AMD Athlon64X2 3600+ 【クーラー】 coolermaster 風神匠 【M/B】 Sapphire PURE Innovation PI-AM2RS690MHD 【Mem】 バルク Mr.Stoneチップ 512MB 【HDD】 MAXTOR 40GB 【HDD】 WD Raptor WD740ADFD 74GB 【HDD】 Seagate Barracuda 7200.10 250GB 【VGA】 オンボ 【光学】 ASUS DRW-1814BL 【ケース】 Thermaltake SopranoDX VE7000SWA 【電源】 Seasonic M12 ss-600HM 急に赤いのって言われたって、SATAケーブルしかないわな。 153 名前:Socket774[sage] 投稿日:2007/12/25(火) 22 49 40 ID OPXUbirB 【CPU】Intel Core2Quad Q6600 (G0 Step) @ 3.3GHz 【クーラー】Sythe 峰Cooler Rev.B 【M/B】ASUS MAXIMUS FORMURA Spetial Edition 【Mem】G.Skill PC2-8000 PQ 2GB*2 【HDD】Seagate ST3320620AS (320GB) Seagate ST3500320AS (500GB) 【VGA】ATI Radeon HD3870 【サウンド】ASUS SupremeFX II Audio Card (M/B付属品) 【キャプチャ】無し 【光学ドライブ】日立LG GSA-H42N 【PCI】無し 【ケース】Abee Enclosure S1 【電源】Abee AS Power Silentist S-550EA 構成変更したので晒します。 主要パーツのみ変更で、M/B、CPU、VGA、MEMの4種。 内部1 中身は見たまま。サイドパネルに付いているFANは 上:吸気、下:排気です。 内部2 画像向かって右のスペースにケーブルを逃がしてます。 以前の写真 配線を裏に回す事が出来ないので、現状これで精一杯。 ケース加工(内部に穴あけ)してケーブルを逃がせば もう少し綺麗に配線できるはず。 あっ。。。HDDの500GBを増設してます。 161 名前:Socket774[sage] 投稿日:2007/12/26(水) 01 37 51 ID /s3AscBS 【CPU】 Core2Duo E6750 【クーラー】 NH-U12P 【M/B】 ASUS P5K Pro 【Mem】 UMAX PC6400 2G×2 【HDD】 WD360ADFD 【HDD】 WD2500JS 【VGA】 ASUS EN7600GT (VF900-Cu) 【サウンド】 X-Fi PCI-express 【キャプチャ】 玄人志向 KRTV-7131 【光学ドライブ】 PIONEER DVR-108 【PCI】 なし 【ケース】 Antec P180 【電源】 Enermax ELT500AWT 久しぶりに組み替えたので晒す。CPUはわりと冷えてると思う。 全体(暗くて申し訳ない) PCI周り 背面 175 名前:Socket774[sage] 投稿日:2007/12/26(水) 15 58 18 ID +9a6OYOy 銀河8800GT乗り換え記念。 178 名前:Socket774[sage] 投稿日:2007/12/26(水) 17 50 35 ID GcF4n06B ママソをP5Eに変更、主要部分を水冷化、ケースをP180に変更したので晒し。 ぶっちゃけ光りもの秋田 原点 Before After
https://w.atwiki.jp/gamemusicbest100/pages/8346.html
Ultraverse Prime 機種:MCD 作曲者:Tim Follin, Geoff Follin 開発元:Malibu Interactive, Psygnosis Limited 発売元:Sony Imagesoft 発売年:1994 概要 日本未発売ソフト。 ムキムキマッチョのアメコミヒーローが主人公のベルトスクロールアクションゲーム。 音楽はフォリン兄弟が作曲を担当。サウンドの質は相変わらず異常なほど高く、またCD音源のため音質も非常に良い。 バラエティ豊かなBGMが用意されており、特にACT2-1のフルートソロの曲はファンなら必聴。 またテーマソングも収録されていて、フォリン兄弟がゲームでボーカル曲を制作したのはこれが初と思われる。 こちらはロックテイストのパワフルな男性ボーカル曲。なお誰が歌っているのかは不明。 サントラ未発売だがゲームディスクをCD再生させればBGMが聴けるはずである。 収録曲(仮曲名) 曲名 作・編曲者 補足 順位 Theme Song オープニングテーマ Act 1-1 Act 1-1 The Alley Act 2-2 UltratechCorridor Act 1-2 Act 1-2 The Sewers Act 5-2 TheVolcanic Base Act 1-3 Act 1-3 The Waterfront Act 2-1 Act 2-1 Ultratech Reception Act 3-3Family Reunion Act 2-3 Act 2-3 Ultratech Laboratory Act 3-1 Act 3-1 Freeway Fracas Act 4-2 Stopthe Express Act 3-2 Act 3-2 Inside the Truck Act 4-1 Act 4-1 Alladin Underground Complex Act 4-3 Act 4-3 Railway Ruckus Act 5-1 Act 5-1 Deep in the Amazon Act 5-3 Act 5-3 The Final Fight Staff Roll スタッフロール1 Staff Roll (Alt.) スタッフロール2
https://w.atwiki.jp/mtg2384p/pages/104.html
開催日:2011 / 01 / 10 参加人数:61名 フォーマット:レガシー(~SOM) Constructed Pauper Event #1953965 on 01/10/2011 in Daily Events 4-0:赤単ゴブリンストーム/Goblin Storm 4-0:青白黒ストーム/UWB Storm 4-0:黒単コントロール/Black Control 4-0:金属術親和/Metalcraft Affinity 3-1:赤単ゴブリン/Goblin 3-1:白単アーティファクトアグロ/White Artifact Aggro 3-1:緑赤アグロ/GR Aggro 3-1:赤単ゴブリン/Goblin 3-1:青白黒ストーム/UWB Storm 3-1:赤単ゴブリン/Goblin 3-1:青黒赤ストーム/UBR Storm 3-1:青赤ポスト/UR Post 3-1:緑青白ストーム/GUW Storm 3-1:青白黒ストーム/UWB Storm 3-1:青黒コントロール/UB Control 3-1:青赤ポスト/UR Post 3-1:赤単ゴブリンストーム/Goblin Storm 3-1:赤単ゴブリン/Goblin 3-1:青赤ポスト/UR Post 4-0 赤単ゴブリンストーム/Goblin Storm 使用者:fabioueta Main Deck 1《忘れられた洞窟/Forgotten Cave》 16《山/Mountain》 4《ゴブリンの付け火屋/Goblin Arsonist》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの女看守/Goblin Matron》 4《ゴブリンのそり乗り/Goblin Sledder》 4《モグの戦争司令官/Mogg War Marshal》 4《スカークの探鉱者/Skirk Prospector》 4《輝石の儀式/Brightstone Ritual》 3《ドラゴンの餌/Dragon Fodder》 4《巣穴からの総出/Empty the Warrens》 4《溶岩の投げ矢/Lava Dart》 4《稲妻/Lightning Bolt》 Sideboard 3《残響する破滅/Echoing Ruin》 4《ゴリラのシャーマン/Gorilla Shaman》 4《紅蓮破/Pyroblast》 4《地鳴りの揺るぎ/Seismic Shudder》 4-0 青白黒ストーム/UWB Storm 使用者:Bboycott Main Deck 3《アゾリウスの大法官庁/Azorius Chancery》 4《ディミーアの水路/Dimir Aqueduct》 3《進化する未開地/Evolving Wilds》 6《島/Island》 1《平地/Plains》 1《沼/Swamp》 3《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 1《記憶の壁/Mnemonic Wall》 4《熟考漂い/Mulldrifter》 4《夜景学院の使い魔/Nightscape Familiar》 4《陽景学院の使い魔/Sunscape Familiar》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 3《予感/Foresee》 4《大あわての捜索/Frantic Search》 4《断絶/Snap》 3《時間の亀裂/Temporal Fissure》 Sideboard 1《転覆/Capsize》 4《ガリーナの騎士/Galina s Knight》 4《水流破/Hydroblast》 3《孤独な宣教師/Lone Missionary》 3《虹色の断片/Prismatic Strands》 4-0 黒単コントロール/Black Control 使用者:Zohan Main Deck 23《沼/Swamp》 4《騒がしいネズミ/Chittering Rats》 4《墓所のネズミ/Crypt Rats》 4《ファイレクシアの憤怒鬼/Phyrexian Rager》 4《貪欲なるネズミ/Ravenous Rats》 3《汚れ/Befoul》 4《堕落/Corrupt》 4《見栄え損ない/Disfigure》 3《破滅の刃/Doom Blade》 4《血の署名/Sign in Blood》 3《発掘/Unearth》 Sideboard 2《押し寄せる砂/Choking Sands》 3《困窮/Distress》 4《強迫/Duress》 3《闇の掌握/Grasp of Darkness》 3《大牙の衆の忍び/Okiba-Gang Shinobi》 4-0 金属術親和/Metalcraft Affinity 使用者:twoduckcubed Main Deck 1《古えの居住地/Ancient Den》 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《伝承の樹/Tree of Tales》 4《囁きの大霊堂/Vault of Whispers》 4《エイトグ/Atog》 4《甲殻の鍛冶工/Carapace Forger》 4《大霊堂の信奉者/Disciple of the Vault》 4《金属ガエル/Frogmite》 4《マイアの処罰者/Myr Enforcer》 4《彩色の星/Chromatic Star》 4《感電破/Galvanic Blast》 4《水蓮の花びら/Lotus Petal》 3《黄鉄の呪文爆弾/Pyrite Spellbomb》 2《バネ葉の太鼓/Springleaf Drum》 2《テラリオン/Terrarion》 4《物読み/Thoughtcast》 Sideboard 2《汚染された地/Contaminated Ground》 3《真紅の見習い僧/Crimson Acolyte》 3《ゴリラのシャーマン/Gorilla Shaman》 2《クラーク族のシャーマン/Krark-Clan Shaman》 4《紅蓮破/Pyroblast》 1《倒壊/Raze》 3-1 赤単ゴブリン/Goblin 使用者:_Stinkfist_ Main Deck 17《山/Mountain》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 4《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 3《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《火花鍛冶/Sparksmith》 4《Chain Lightning》 4《稲妻/Lightning Bolt》 Sideboard 3《ごたごた/Hurly-Burly》 4《紅蓮破/Pyroblast》 4《粉々/Smash to Smithereens》 4《よろめきショック/Staggershock》 3-1 白単アーティファクトアグロ/White Artifact Aggro 使用者:Absolut_L Main Deck 4《古えの居住地/Ancient Den》 3《ダークスティールの城塞/Darksteel Citadel》 9《平地/Plains》 2《流砂/Quicksand》 4《宮廷のホムンクルス/Court Homunculus》 4《きらめく鷹/Glint Hawk》 2《アイケイシアの投槍兵/Icatian Javelineers》 4《コーの空漁師/Kor Skyfisher》 3《レオニンの従者/Leonin Squire》 4《戦隊の鷹/Squadron Hawk》 3《太陽の槍のシカール/Sunspear Shikari》 3《骨の鋸/Bone Saw》 4《骨断ちの矛槍/Bonesplitter》 2《きらめく鷹の偶像/Glint Hawk Idol》 3《未達への旅/Journey to Nowhere》 3《水蓮の花びら/Lotus Petal》 3《マナの税収/Mana Tithe》 Sideboard 2《真紅の見習い僧/Crimson Acolyte》 3《神への捧げ物/Divine Offering》 1《塵は塵に/Dust to Dust》 3《Holy Light》 1《未達への旅/Journey to Nowhere》 2《孤独な宣教師/Lone Missionary》 1《マナの税収/Mana Tithe》 2《虹色の断片/Prismatic Strands》 3-1 緑赤アグロ/GR Aggro 使用者:Mileus Main Deck 4《進化する未開地/Evolving Wilds》 8《森/Forest》 6《山/Mountain》 4《日を浴びるルートワラ/Basking Rootwalla》 4《有角カヴー/Horned Kavu》 4《ジャッカルの使い魔/Jackal Familiar》 4《ケルドの匪賊/Keldon Marauders》 4《イラクサの歩哨/Nettle Sentinel》 4《シラナの岩礁渡り/Silhana Ledgewalker》 4《野生の雑種犬/Wild Mongrel》 4《巨大化/Giant Growth》 4《稲妻/Lightning Bolt》 4《怨恨/Rancor》 2《暴力的な突発/Violent Outburst》 Sideboard 4《本質の管理人/Essence Warden》 3《隠れたる蜘蛛/Hidden Spider》 4《自然の要求/Nature s Claim》 4《Thermokarst》 3-1 赤単ゴブリン/Goblin 使用者:bobjackson Main Deck 17《山/Mountain》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 4《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 3《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《火花鍛冶/Sparksmith》 4《Chain Lightning》 4《稲妻/Lightning Bolt》 Sideboard 3《炎の突き/Flame Jab》 4《炎の斬りつけ/Flame Slash》 4《紅蓮破/Pyroblast》 4《粉々/Smash to Smithereens》 3-1 青白黒ストーム/UWB Storm 使用者:Condescend Main Deck 4《アゾリウスの大法官庁/Azorius Chancery》 3《ディミーアの水路/Dimir Aqueduct》 3《進化する未開地/Evolving Wilds》 5《島/Island》 1《平地/Plains》 1《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 1《記憶の壁/Mnemonic Wall》 4《熟考漂い/Mulldrifter》 4《夜景学院の使い魔/Nightscape Familiar》 4《陽景学院の使い魔/Sunscape Familiar》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 3《予感/Foresee》 4《大あわての捜索/Frantic Search》 4《断絶/Snap》 3《時間の亀裂/Temporal Fissure》 Sideboard 4《ガリーナの騎士/Galina s Knight》 2《妨害の接触/Hindering Touch》 3《水流破/Hydroblast》 3《孤独な宣教師/Lone Missionary》 3《虹色の断片/Prismatic Strands》 3-1 赤単ゴブリン/Goblin 使用者:Kikiijiki Main Deck 17《山/Mountain》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 2《威嚇者の信徒/Intimidator Initiate》 4《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 4《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《火花鍛冶/Sparksmith》 2《ドラゴンの餌/Dragon Fodder》 3《稲妻/Lightning Bolt》 Sideboard 3《死の火花/Death Spark》 4《炎の斬りつけ/Flame Slash》 4《紅蓮破/Pyroblast》 4《粉々/Smash to Smithereens》 3-1 青黒赤ストーム/UBR Storm 使用者:mk3 Main Deck 4《古き泉/Ancient Spring》 2《地熱の割れ目/Geothermal Crevice》 2《用水路/Irrigation Ditch》 4《硫黄孔/Sulfur Vent》 1《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《陰謀団の儀式/Cabal Ritual》 4《彩色の宝球/Chromatic Sphere》 4《彩色の星/Chromatic Star》 4《暗黒の儀式/Dark Ritual》 4《巣穴からの総出/Empty the Warrens》 4《ぶどう弾/Grapeshot》 2《留まらぬ発想/Ideas Unbound》 4《水蓮の花びら/Lotus Petal》 4《魔力変/Manamorphose》 4《思案/Ponder》 1《定業/Preordain》 4《炎の儀式/Rite of Flame》 4《血の署名/Sign in Blood》 Sideboard 2《渦まく知識/Brainstorm》 4《強迫/Duress》 1《残響する衰微/Echoing Decay》 1《鋭い痛み/Flaring Pain》 2《地熱の割れ目/Geothermal Crevice》 2《定業/Preordain》 3《引き裂かれた記憶/Shred Memory》 3-1 青赤ポスト/UR Post 使用者:Vicalis Main Deck 1《ボジューカの沼/Bojuka Bog》 4《雲上の座/Cloudpost》 4《微光地/Glimmerpost》 6《島/Island》 3《イゼットの煮沸場/Izzet Boilerworks》 5《山/Mountain》 1《記憶の壁/Mnemonic Wall》 2《ウラモグの破壊者/Ulamog s Crusher》 1《弧状の稲妻/Arc Lightning》 1《転覆/Capsize》 4《強迫的な研究/Compulsive Research》 4《卑下/Condescend》 2《地の裂け目/Earth Rift》 3《探検の地図/Expedition Map》 2《炎の稲妻/Firebolt》 2《炎の斬りつけ/Flame Slash》 1《稲妻/Lightning Bolt》 1《深遠の謎/Mysteries of the Deep》 2《神秘の指導/Mystical Teachings》 4《禁制/Prohibit》 4《予言のプリズム/Prophetic Prism》 2《とどろく雷鳴/Rolling Thunder》 1《よろめきショック/Staggershock》 Sideboard 1《炎の稲妻/Firebolt》 1《炎の斬りつけ/Flame Slash》 2《ゴリラのシャーマン/Gorilla Shaman》 4《水流破/Hydroblast》 3《紅蓮破/Pyroblast》 1《地鳴りの揺るぎ/Seismic Shudder》 1《破壊的脈動/Shattering Pulse》 2《石の雨/Stone Rain》 3-1 緑青白ストーム/GUW Storm 使用者:Matt192837 Main Deck 3《アゾリウスの大法官庁/Azorius Chancery》 2《進化する未開地/Evolving Wilds》 4《森/Forest》 2《島/Island》 2《平地/Plains》 4《シミックの成長室/Simic Growth Chamber》 4《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 3《とぐろ巻きの巫女/Coiling Oracle》 1《記憶の壁/Mnemonic Wall》 3《海門の神官/Sea Gate Oracle》 4《陽景学院の使い魔/Sunscape Familiar》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 4《肥沃な大地/Fertile Ground》 4《大あわての捜索/Frantic Search》 1《ぶどう弾/Grapeshot》 4《断絶/Snap》 3《時間の亀裂/Temporal Fissure》 Sideboard 4《エイヴンの裂け目追い/Aven Riftwatcher》 4《水流破/Hydroblast》 2《一瞬の平和/Moment s Peace》 2《虹色の断片/Prismatic Strands》 3《時間の泉/Temporal Spring》 3-1 青白黒ストーム/UWB Storm 使用者:kinnarney Main Deck 3《アゾリウスの大法官庁/Azorius Chancery》 3《ディミーアの水路/Dimir Aqueduct》 4《進化する未開地/Evolving Wilds》 6《島/Island》 1《平地/Plains》 1《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 4《熟考漂い/Mulldrifter》 4《夜景学院の使い魔/Nightscape Familiar》 4《陽景学院の使い魔/Sunscape Familiar》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 3《予感/Foresee》 4《大あわての捜索/Frantic Search》 3《断絶/Snap》 4《時間の亀裂/Temporal Fissure》 Sideboard 4《最後の儀式/Last Rites》 4《孤独な宣教師/Lone Missionary》 3《疲弊の休息/Rest for the Weary》 4《取り繕い/Turn Aside》 3-1 青黒コントロール/UB Control 使用者:doctorme Main Deck 2《ボジューカの沼/Bojuka Bog》 3《ディミーアの水路/Dimir Aqueduct》 1《進化する未開地/Evolving Wilds》 9《島/Island》 5《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 2《方解石のカミツキガメ/Calcite Snapper》 4《騒がしいネズミ/Chittering Rats》 4《熟考漂い/Mulldrifter》 2《深き刻の忍者/Ninja of the Deep Hours》 2《貪欲なるネズミ/Ravenous Rats》 4《苦悶のねじれ/Agony Warp》 4《渦まく知識/Brainstorm》 1《転覆/Capsize》 4《対抗呪文/Counterspell》 1《悪魔の布告/Diabolic Edict》 1《破滅の刃/Doom Blade》 1《残響する衰微/Echoing Decay》 1《恐ろしい死/Ghastly Demise》 4《神秘の指導/Mystical Teachings》 1《屍賊の嘆き/Wail of the Nim》 Sideboard 2《方解石のカミツキガメ/Calcite Snapper》 4《強迫/Duress》 1《妨害の接触/Hindering Touch》 4《水流破/Hydroblast》 1《肉体の奪取/Rend Flesh》 2《鋸刃の矢/Serrated Arrows》 1《減縮/Shrivel》 3-1 青赤ポスト/UR Post 使用者:prof.chaos Main Deck 4《雲上の座/Cloudpost》 4《微光地/Glimmerpost》 2《イゼットの煮沸場/Izzet Boilerworks》 7《冠雪の島/Snow-Covered Island》 6《冠雪の山/Snow-Covered Mountain》 2《妙計/Brilliant Plan》 1《転覆/Capsize》 4《強迫的な研究/Compulsive Research》 3《卑下/Condescend》 4《地の裂け目/Earth Rift》 2《炎の稲妻/Firebolt》 2《炎の斬りつけ/Flame Slash》 2《大あわての捜索/Frantic Search》 2《イゼットの印鑑/Izzet Signet》 2《稲妻/Lightning Bolt》 1《深遠の謎/Mysteries of the Deep》 1《神秘の指導/Mystical Teachings》 3《禁制/Prohibit》 3《予言のプリズム/Prophetic Prism》 3《とどろく雷鳴/Rolling Thunder》 2《石の雨/Stone Rain》 Sideboard 2《溶暗/Fade Away》 1《炎の斬りつけ/Flame Slash》 2《ゴリラのシャーマン/Gorilla Shaman》 2《水流破/Hydroblast》 1《否認/Negate》 2《紅蓮破/Pyroblast》 2《鋸刃の矢/Serrated Arrows》 2《応じ返し/Snapback》 1《絡み線の壁/Wall of Tanglecord》 3-1 赤単ゴブリンストーム/Goblin Storm 使用者:dschulman101 Main Deck 2《忘れられた洞窟/Forgotten Cave》 16《山/Mountain》 4《ゴブリンの付け火屋/Goblin Arsonist》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 3《ゴブリンの女看守/Goblin Matron》 4《ゴブリンのそり乗り/Goblin Sledder》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《スカークの探鉱者/Skirk Prospector》 3《輝石の儀式/Brightstone Ritual》 4《巣穴からの総出/Empty the Warrens》 4《溶岩の投げ矢/Lava Dart》 4《稲妻/Lightning Bolt》 Sideboard 3《Chain Lightning》 4《残響する破滅/Echoing Ruin》 1《炎の突き/Flame Jab》 3《紅蓮破/Pyroblast》 4《倒壊/Raze》 3-1 赤単ゴブリン/Goblin 使用者:maelstrom987 Main Deck 17《山/Mountain》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 4《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 3《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《火花鍛冶/Sparksmith》 4《Chain Lightning》 4《稲妻/Lightning Bolt》 Sideboard 3《死の火花/Death Spark》 4《炎の斬りつけ/Flame Slash》 2《ゴリラのシャーマン/Gorilla Shaman》 4《紅蓮破/Pyroblast》 2《粉々/Smash to Smithereens》 3-1 青赤ポスト/UR Post 使用者:sneakyhomunculous Main Deck 4《雲上の座/Cloudpost》 4《微光地/Glimmerpost》 5《島/Island》 2《イゼットの煮沸場/Izzet Boilerworks》 6《山/Mountain》 2《冠雪の島/Snow-Covered Island》 2《妙計/Brilliant Plan》 1《転覆/Capsize》 3《強迫的な研究/Compulsive Research》 3《卑下/Condescend》 4《地の裂け目/Earth Rift》 2《炎の稲妻/Firebolt》 2《炎の斬りつけ/Flame Slash》 2《大あわての捜索/Frantic Search》 2《イゼットの印鑑/Izzet Signet》 2《稲妻/Lightning Bolt》 1《深遠の謎/Mysteries of the Deep》 2《神秘の指導/Mystical Teachings》 3《禁制/Prohibit》 3《予言のプリズム/Prophetic Prism》 3《とどろく雷鳴/Rolling Thunder》 2《石の雨/Stone Rain》 Sideboard 3《溶暗/Fade Away》 1《炎の斬りつけ/Flame Slash》 2《ゴリラのシャーマン/Gorilla Shaman》 2《水流破/Hydroblast》 2《紅蓮破/Pyroblast》 2《鋸刃の矢/Serrated Arrows》 1《絡み線の壁/Wall of Tanglecord》 2《ウェザーシード・フェアリー/Weatherseed Faeries》 未分類
https://w.atwiki.jp/jisaku/pages/155.html
【配線】皆の愛機の中を晒してね Part50【工作】 13 名前:Socket774[sage] 投稿日:2008/12/05(金) 23 26 54 ID OakZY4ne ケース、VGA交換記念 【CPU】 Intel Core 2 Quad Q9550 @3.4GHz 【クーラー】CoolerMaster 風神鍛 【M/B】 ASUS P5Q-PRO 【Mem】 A-DATA DDR2-800 2G×2 【HDD1】 WD3200AAKS 【HDD2】 WD10EACS 【HDD3】 HDT725032VLA360 【HDD4】 HDS721616PLA380 【VGA】 ASUS ENGTX280 NVIDIA GeForce GTX280 【PCI】 Intel PRO/1000 GT Desktop Adapter 【光学ドライブ】Pioneer DVR-111 【ケース】 CoolerMaster COSMOS 【電源】ENERMAX Liberty ELT620AWT 620W 【OS】Windows Vista Ultimate 20 名前:Socket774[sage] 投稿日:2008/12/06(土) 00 29 15 ID zHUyJ/dj 【CPU】 Intel Core2Quad Q6700 【クーラー】 ASUS Silent Square 【M/B】 GIGABYTE GA-G33M-DS2R 【Mem】 TEAM ELITE TEDD4096M800HC5DC 【HDD1】 HGST HDT725025VLA380 【HDD2】 HGST HDT725025VLA380 【VGA】 HIS H485QX512P 【光学ドライブ】 Panasonic Super MULTI SW-9588-CXM 【ケース】 ANTEC Mini P180 (ガンメタル) 【電源】 Seasonic SS-700HM 同じ構成で以前にも晒しましたがSATA用 HDD連結電源ケーブルにしたので再度晒しw 26 名前:Socket774[sage] 投稿日:2008/12/06(土) 01 20 34 ID imocORgv 【CPU】 Intel Core2Duo E8400 【クーラー】リテール 【M/B】GIGABYTE GA-EP45-UD3R 【Mem】Samsung PC2-6400 1GBx2 【HDD1】WD5000AAKS 【HDD2】WD10EACS 【VGA】MSI N9600GT-TD512J-OC 【サウンド】Sound Blaster Audigy 【光学ドライブ】Pioneer DVR-A10-J 【ケース】P182 【電源】KRPW-V560W 北森以来ひさびさに組みました 脱北記念に 30 名前:前スレ753[sage] 投稿日:2008/12/06(土) 01 43 22 ID nkcb4AOt 【CPU】 C2Q Q6600 【クーラー】 忍者 【M/B】 P5K-E 【Mem】 DDR2-800 1GB*2 【HDD】 WD10EADS+スマドラ、CSSD-SM30NJ*2(RAID0) 【VGA】 RH3870-E512HW+AcceleroS1+風丸 【サウンド】 S010-V 【キャプチャ】 なし 【光学ドライブ】 BENQ DW1670 【PCI】 なし 【ケース】 Antec P180 【電源】 Antec Phantom500 前回より少しは良くなったような気がするが・・・ 裏配線にして誤魔化しただけだったりする ↓SSD導入&HDD換装前の惨状 46 名前:13[sage] 投稿日:2008/12/06(土) 15 48 42 ID e+k9DSg/ 録画マシンです。 【CPU】Intel Core 2 Quad Q9300 (定格) 【クーラー】リテール 【M/B】 ASUS P5E-VM HDMI 【Mem】 Transcend DDR2-800 PC6400 1G×2 【HDD1】 HDS721680PLA380 【HDD2】 HDS725050KLA360 【HDD3】 HDS725050KLA360 【HDD4】 WD10EADS 【VGA】 ASUS EAH3450 512MB DDR2 【キャプチャ】 PIXELA PIX-DT012-PRO 【光学ドライブ】PLEXTOR PX-760A 【ケース】 Scythe GX-3901-WH 【電源】ケース付属400W 【OS】Windows Vista Home Premium 54 名前:Socket774[sage] 投稿日:2008/12/06(土) 18 23 30 ID 5159DwqC 以前晒した、余り物パーツで組んだファイル鯖をパワーUP?して見ました 【CPU】Atom 330 【クーラー】 【M/B】D945GCLF2 【Mem】Pulsar DCDDR2-1GB 【HDD】HDP725050GLA360×3 WD10EACS×3 【VGA】オンボード 【サウンド】オンボード 【キャプチャ】 【光学ドライブ】DVR-H42LEB 【PCI】STATRAID5-LPPCI 【ケース】P180 【電源】SS-700HM 以前 今回 すでにネタの領域・・・・orz 70 名前:Socket774[sage] 投稿日:2008/12/07(日) 01 23 37 ID /IMCHCw4 【CPU】 E8500 【クーラー】 水冷 【M/B】 ASUS Rampage Extreme 【Mem】 A-DATA AD31600X002GU 【HDD】 HDP725050GLA360 【HDD】 WD10EADS 【VGA】 ATI HD4870X2 【サウンド】 SB X-Fi Titanium 【キャプチャ】 Monster-X 【光学ドライブ】 DVR-S15J 【ケース】 ASUS P190 【電源】 Zippy-660W HU2 【電源】 P190付属のもの 汚いです 74 名前:Socket774[sage] 投稿日:2008/12/07(日) 10 51 39 ID mCFjOHoX 【CPU】i7 965 【クーラー】水冷 【M/B】ASUS Rampage 2 Extreme 【Mem】TWIN3X2048-1800C7DFIN G 3枚 【HDD】ST3200630AS 4台 【VGA】GTX280 【サウンド】XFI-XGF 【光学ドライブ】 DVR-S16J 【ケース】 GIGA 【電源】 E-1200EA GTX280が一つ初期不良でVGAは後に水冷にします。 110 名前:Socket774[sage] 投稿日:2008/12/07(日) 22 55 31 ID Rif+i6RC 配線ちょっといじったついでに初晒し。 【CPU】Core 2 Duo E8500 【クーラー】TRITON79 Amazing 【M/B】P5Q Deluxe 【Mem】TWIN2X4096-8500C5DF 【HDD】ST3500320AS 【HDD】ST3320613AS 【HDD】ST31000333AS 【VGA】GLADIAC 998 GTX Plus V2 512MB@MUSASI 【サウンド】PCI Express X-Fi Titanium Fatal1ty Champion Series 【キャプチャ】PIX-DT012-PP0 【光学ドライブ】DRW-2014L1TB 【ケース】ALTIUM VR2000GMB S-Black/E 【電源】EMD525AWT 117 名前:Socket774[sage] 投稿日:2008/12/08(月) 01 05 08 ID 0K9ovlZC 【CPU】E8500 【クーラー】くじら 【M/B】P5Q-Deluxe 【Mem】UMAX Pulsar DCDDR2-4GB-800 2GBx2 【HDD】WD1001FALS 【VGA】7600GS 【サウンド】 【キャプチャ】GV-MVP/RX3 【光学ドライブ】AD-7200S-0B 【PCI】 【ケース】P182 【電源】KRPW-J500 7600GSを頂いて換装した記念貼り シンクに茶色の埃がついてて何だろうと思ったけどあれかね、たばこかね BD欲しくなったときにSATAのドライブにするんだ・・・ ひも付き君は正直使い勝手悪いし配線カオスになるだけだからそのうち外しそう 121 名前:Socket774[sage] 投稿日:2008/12/08(月) 01 30 04 ID yXl0Gkyf 119 3年くらい前の携帯で以前うpしたものが参考になるかわかりませんが(´・ω・`) 128 名前:Socket774[sage] 投稿日:2008/12/08(月) 14 06 33 ID fWkBRRAH 前スレの遊園地です。 余ってたネオンを発掘したので増やしてみました。 心なしか、ハートウォーミングな遊園地になったような気がしないこともありません。 191 名前:遊園地ワロス[sage] 投稿日:2008/12/10(水) 14 27 13 ID lDOjX8pu 何度もサーセン もらったネオンをワロスにくくりつけてみたら、遊園地っつーか鉄工所に/(^o^)\ 139 名前:Socket774[sage] 投稿日:2008/12/08(月) 17 53 24 ID yxjFPi6o 【CPU】Core i7 Extreme 965 【クーラー】Ultra120 eXtreme 1366 RT 【M/B】GA-EX58-Extreme 【Mem】Corsair DDR3-1333 2GBx3 【HDD】HDT725032SLAx3 RAID0 + HDP725050GLA360 【VGA】GeForce 9600GT 【サウンド】Prodigy HD2 Advance 【光学ドライブ】PX-760A 【ケース】Windy FSR2000RS MB 【電源】SuperFlower 1000W デジカメ購入記念貼り。 綺麗に撮るって難しい・・・。 141 名前:Socket774[sage] 投稿日:2008/12/08(月) 18 36 13 ID cIlZghow メイン 【CPU】Phenom9850BE @2.8GHz 【クーラー】TRue Black 120 【M/B】ASUS M3A79-T Deluxe 【Mem】UMAX PULSAR DCDDR2-800 2G×4 【HDD1】WD5000AACS 【HDD2】WD3200AAKS 【VGA】MSI R4870X2-T2D2G 【サウンド】SE-90PCI 【光学ドライブ】GH22NS30 【キャプチャ】Blackmagic Intensity 【ケース】Owltech OWL-PCOX22 【電源】Antec EA-650 サブ 【CPU】Athlon64X2 5200+ 【クーラー】MUGEN 【M/B】MSI K9A2 CF-F 【Mem】DDR2-800 2G×2 1G×2 【HDD】Maxtor IED 200GB 【VGA】クロシコ RadeonHD3870X2 1G 【サウンド】オンボ 【光学ドライブ】DVDROM 【ケース】サイズ K110 【電源】赤兎馬620W つまらないですが晒します。 サブPCにドミノ移植中。 PhenomⅡが出たら移植完了。 167 名前:Socket774[sage] 投稿日:2008/12/09(火) 14 01 29 ID CIieylPa 画像は携帯カメラからです_(._.)_ 【CPU】 インテル Core Duo2 E4600 【クーラー】 サイズ KAMA ANGLE (鎌天使) [SCANG-1000] 【M/B】 ECS 945GCT-M Ver.1.0 【Mem】 ELIXIR 1Gx2(ヒートシンク AINEX HM-02 ん~、必要ないかな?) 【HDD】 WestanDigital WD-5000AAKS 【VGA】 玄人志向 GF9500GT-E512HD (ファンはVF-900Cuに換装で5V固定稼動) 【サウンド】 オンボード 【光学ドライブ】 BUFFALO DVSM-XE1219FBS 【ケース】 Antec P-180 (水冷穴なし、裏配線不可能バージョン) 【電源】 サイズ 剛力たん♪ Plug-In 500W 前にもうpしたけど、プチ変更してみた。 ファンのコードがばらついてますがきにしないでね。 1 ケース付属のTricool3個を全て、Scytheの12cm超静音(SA1225FDB12L)に換装。 2 DVDドライブを5インチベイの最上段から4段目に移動。 (4段目が別用途らしいけど、よくわからない) 3 HDDを中段から下段へ移動。 (下段のファン取り付け枠の下端にSATA電源コード通したがコードが硬くて、取り廻しにちょっと苦労した。) 176 名前:Socket774[sage] 投稿日:2008/12/09(火) 21 11 19 ID ZMdARApN サブPCの中を色々入れ替えて清掃した記念に晒し。 ファンも全交換したので静かになった(多少だけど)。 【CPU】 Athlon X2 BE4450e 2.3GHz 【クーラー】刀2 + GELID Silent9 PWM 【M/B】 SAPPHIRE PI-AM2RS780G 【Mem】 UMAX DDR2-800 2G×2枚 【HDD】 HGST HDP725050GLA360 ×3台 【VGA】 SAPPHIRE ATLANTIS RADEON HD 3450 256MB PCI-E 【サウンド】 オンボ 【キャプチャ】 なし 【光学ドライブ】 PIONEER DVR-A15J-BK 【PCI】 なし 【ケース】 ALCADIA ZR1000 LEGEND SOJ + GELID Silent9/12 【電源】 ENERMAX Noisetaker 600W どうしても写真的に黒い固まりになってしまう。 182 名前:Socket774[sage] 投稿日:2008/12/10(水) 00 45 18 ID lgYbeh9O 【CPU】 i7 920 【クーラー】 リテール 【M/B】 GA-EX58-DS4 【Mem】 T3U1333Q-1G (PC3-10600-1GBx3) 【HDD】 WD3200AAKS 【VGA】 ZOTAC 9800GT 【サウンド】 ONKYO SE-90PCI 【電源】 ENEAMAX EMD525AWT 【光学ドライブ】 【ケース】 ANTEC 900 みんな何でそんなに綺麗に配線できるの?
https://w.atwiki.jp/xbox360score/pages/208.html
3D Ultra Minigolf Adventures 総項目 12 総ポイント 200 難易度 ★☆☆☆☆ 製品情報 マーケットプレース 配信日 2007年4月18日 DL費用 400MSP ジャンル スポーツ ゲーム マスターグラウンズマン エディターでホールを作成する。 10 初級冒険家 トーナメントでプレイリードッグス、ゴーファー・スマック、そしてプラネトイドコースをまわろう。 20 熟練ゴルファー。 イーブンパー、またはそれよりいいスコアでトラベラー&冒険家コースをまわろう。 20 マスタートラベラー 4アンダー、またはそれよりいいスコアでトラベラーコースをまわろう。 20 マスター探検家 4アンダー、またはそれよりいいスコアで探検家コースをまわろう。 20 カーニバル宝探し屋 クラッシクカーニバルで全メダルを収集しよう。 10 オールドウェスト宝探し屋 オールドウェストで全メダルを収集しよう。 10 宇宙空間宝探し屋 宇宙空間で全メダルを収集しよう。 10 オープンチャンピオン オンラインマルチプレイヤーゲームで勝つ。 20 ホスト屋 3つのオンラインゲームをホスト。 20 エース トラベラーか探検家コースでホールインワンを6回だそう。 20 ミニゴルフ冒険家 12アンダーでトラベラーと探検家コースをまわろう。 20 ~宝探し屋(メダル収集)トラベラーコースグレイブヤード・シフト - ティーショット時の右隅 バレル・ブラスト - 正面にある小屋の後ろ スキーボール - 真ん中のパイプの上 スピナー - 右側の階段の上(回転が止まる場所は、アーチを通過した時の絵で変わる) テレポーター - 仕切りの壁の上(真ん中にあるテレポーターに入れる) ロケットマン - クレーターの上(メダルの下にあるクレーターに入れる) 探検家コースデッドマンズクリーク - 正面にある木のコーナーの後ろ ウォータータワー - パイプから出た先(正面にあるパイプの穴に入れる) 当たって逃げろ - 坂の下 ローリングチューブ - 坂の途中 チューブラー - パイプから出た先(真ん中のパイプ以外に吸い上げられ、ゴール付近にあるパイプに吸い上げられる) スペースバー - 左にあるファンの横 ホスト屋 プレイヤー、ランクマッチどちらでも解除可能 カスタムでコースを1つだけ選べば短時間で解除(人がいれば) スコア系実績 トーナメントはホールが終了するごとにオートセーブで保存される。 ホールの途中で終了し、セーブデータから再開すると終了時のホールの最初から始めれる。 これを利用し、成績が悪ければホールが終了する前にスタートを押してメニューに戻りセーブデータから再開 成績がよければ次のホールに進むようにし、根気よくやればスコア系の実績は解除できる。 トーナメントは1プレイ2周まわる事になるので、2周終了時条件のスコアに達していれば解除。 初級冒険家 トラベラーコースと探検家コースをまわれば解除される。
https://w.atwiki.jp/ddwrt_openwrt/pages/95.html
■ 2019-03-12作成 ■ 2020-04-16更新 ■ - アクセス ■ 1100Mbps Buffalo WZRシリーズ 外部リンクDeviWikiTechInfoDepotOpenWrtDD-WRT 基本情報 発売日 型番 5GHz2.4GHz 有線 メモリ フラッシュ CPU Clock Port 2012-06-30 WZR-D1100H (**)600(n)450 1Gbps*4 128 MiB 128 MiB BroadcomBCM4706 600MHz Mini PCIe USB 2.0 後継機種:WZR-D1100H→WZR-1750DHP 日本限定機種。Buffalo初の802.11ac対応と見せかけて使えるのはW52のみ。おかげで機種名の数字が変な値に。DはDraftのDかも。 親機があれば子機が必要ということで同時に発売されたのがWLI-H4-D600という機種。見た目を統一したイーサネットコンバータ。 DD-WRTのForumやWikiDeviによるとWZR-D1800Hという日本未発売の機種と同一のものらしい。 DD-WRTのWZR-D1800H用のF/Wならば存在しているが、インストールできるかどうかまでは分からない。 不自然なくらいフラッシュ容量が大きい。無線LANルーターとしては半端な存在なので、もしかしたらDD-WRTユーザーに配慮した・・・? OpenWrtやDD-WRTのインストール情報はほとんどない。というか実物を全然見かけない。ついでに公式サイトでの扱いも雑。 インストール関連 概要・注意点・参考サイト 情報募集中 使用中のファームウェアのバックアップ手順 情報募集中 インストール手順 情報募集中 バックアップへの復旧手順 情報募集中 その他情報 このページへのリンクが設置してあるページ ルータ一覧/BUFFALO コメント 名前 コメント